Virtual Machines

Versatile Platforms for Systems and Processes

Author: James Edward Smith,Ravi Nair

Publisher: Elsevier

ISBN: 1558609105

Category: Computers

Page: 638

View: 9851

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In this text, Smith and Nair take a new approach by examining virtual machines as a unified discipline and pulling together cross-cutting technologies. Topics include instruction set emulation, dynamic program translation and optimization, high level virtual machines (including Java and CLI), and system virtual machines for both single-user systems and servers.

Virtual Machines

Versatile Platforms for Systems and Processes

Author: Jim Smith,Ravi Nair

Publisher: Elsevier

ISBN: 0080525407

Category: Computers

Page: 656

View: 7035

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Virtual Machine technology applies the concept of virtualization to an entire machine, circumventing real machine compatibility constraints and hardware resource constraints to enable a higher degree of software portability and flexibility. Virtual machines are rapidly becoming an essential element in computer system design. They provide system security, flexibility, cross-platform compatibility, reliability, and resource efficiency. Designed to solve problems in combining and using major computer system components, virtual machine technologies play a key role in many disciplines, including operating systems, programming languages, and computer architecture. For example, at the process level, virtualizing technologies support dynamic program translation and platform-independent network computing. At the system level, they support multiple operating system environments on the same hardware platform and in servers. Historically, individual virtual machine techniques have been developed within the specific disciplines that employ them (in some cases they aren’t even referred to as “virtual machines ), making it difficult to see their common underlying relationships in a cohesive way. In this text, Smith and Nair take a new approach by examining virtual machines as a unified discipline. Pulling together cross-cutting technologies allows virtual machine implementations to be studied and engineered in a well-structured manner. Topics include instruction set emulation, dynamic program translation and optimization, high level virtual machines (including Java and CLI), and system virtual machines for both single-user systems and servers. * Examines virtual machine technologies across the disciplines that use them—operating systems, programming languages and computer architecture—defining a new and unified discipline. * Reviewed by principle researchers at Microsoft, HP, and by other industry research groups. * Written by two authors who combine several decades of expertise in computer system research and development, both in academia and industry.

Virtual Machines

Versatile Platforms for Systems and Processes

Author: Jim Smith,Ravi Nair

Publisher: Morgan Kaufmann Publishers

ISBN: 9781493303762

Category: Computers

Page: 656

View: 5790

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Historically, individual virtual machine techniques have been developed within the specific disciplines that employ them (in some cases they arent even referred to as virtual machines), making it difficult to see their common underlying relationships in a cohesive way. In this text, Smith and Nair take a new approach by examining virtual machines as a unified discipline. Pulling together cross-cutting technologies allows virtual machine implementations to be studied and engineered in a well-structured manner. Topics include instruction set emulation, dynamic program translation and optimization, high level virtual machines (including Java and CLI), and system virtual machines for both single-user systems and servers. *Examines virtual machine technologies across the disciplines that use themoperating systems, programming languages and computer architecturedefining a new and unified discipline. *Reviewed by principle researchers at Microsoft, HP, and by other industry research groups.-

Virtual Machines

Author: Iain D. Craig

Publisher: Springer Science & Business Media

ISBN: 9781846282461

Category: Computers

Page: 269

View: 708

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I love virtual machines (VMs) and I have done for a long time.If that makes me "sad" or an "anorak", so be it. I love them because they are so much fun, as well as being so useful. They have an element of original sin (writing assembly programs and being in control of an entire machine), while still being able to claim that one is being a respectable member of the community (being structured, modular, high-level, object-oriented, and so on). They also allow one to design machines of one's own, unencumbered by the restrictions of a starts optimising it for some physical particular processor (at least, until one processor or other). I have been building virtual machines, on and off, since 1980 or there abouts. It has always been something of a hobby for me; it has also turned out to be a technique of great power and applicability. I hope to continue working on them, perhaps on some of the ideas outlined in the last chapter (I certainly want to do some more work with register-based VMs and concur rency). I originally wanted to write the book from a purely semantic viewpoint.

Handbook of Research on High Performance and Cloud Computing in Scientific Research and Education

Author: Despotovi?-Zraki?, Marijana

Publisher: IGI Global

ISBN: 1466657855

Category: Computers

Page: 476

View: 3854

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As information systems used for research and educational purposes have become more complex, there has been an increase in the need for new computing architecture. High performance and cloud computing provide reliable and cost-effective information technology infrastructure that enhances research and educational processes. Handbook of Research on High Performance and Cloud Computing in Scientific Research and Education presents the applications of cloud computing in various settings, such as scientific research, education, e-learning, ubiquitous learning, and social computing. Providing various examples, practical solutions, and applications of high performance and cloud computing; this book is a useful reference for professionals and researchers discovering the applications of information and communication technologies in science and education, as well as scholars seeking insight on how modern technologies support scientific research.

Compiler Design

Virtual Machines

Author: Reinhard Wilhelm,Helmut Seidl

Publisher: Springer Science & Business Media

ISBN: 9783642149092

Category: Computers

Page: 187

View: 2610

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While compilers for high-level programming languages are large complex software systems, they have particular characteristics that differentiate them from other software systems. Their functionality is almost completely well-defined – ideally there exist complete precise descriptions of the source and target languages, while additional descriptions of the interfaces to the operating system, programming system and programming environment, and to other compilers and libraries are often available. The implementation of application systems directly in machine language is both difficult and error-prone, leading to programs that become obsolete as quickly as the computers for which they were developed. With the development of higher-level machine-independent programming languages came the need to offer compilers that were able to translate programs into machine language. Given this basic challenge, the different subtasks of compilation have been the subject of intensive research since the 1950s. This book is not intended to be a cookbook for compilers, instead the authors' presentation reflects the special characteristics of compiler design, especially the existence of precise specifications of the subtasks. They invest effort to understand these precisely and to provide adequate concepts for their systematic treatment. This is the first book in a multivolume set, and here the authors describe what a compiler does, i.e., what correspondence it establishes between a source and a target program. To achieve this the authors specify a suitable virtual machine (abstract machine) and exactly describe the compilation of programs of each source language into the language of the associated virtual machine for an imperative, functional, logic and object-oriented programming language. This book is intended for students of computer science. Knowledge of at least one imperative programming language is assumed, while for the chapters on the translation of functional and logic programming languages it would be helpful to know a modern functional language and Prolog. The book is supported throughout with examples, exercises and program fragments.

Research in Attacks, Intrusions, and Defenses

16th International Symposium, RAID 2013, Rodney Bay, St. Lucia, October 23-25, 2013, Proceedings

Author: Salvatore Stolfo,Angelos Stavrou,Charles Wright

Publisher: Springer

ISBN: 364241284X

Category: Computers

Page: 476

View: 1182

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This book constitutes the proceedings of the 16th International Symposium on Research in Attacks, Intrusions and Defenses, former Recent Advances in Intrusion Detection, RAID 2013, held in Rodney Bay, St. Lucia in October 2013. The volume contains 22 full papers that were carefully reviewed and selected from 95 submissions, as well as 10 poster papers selected from the 23 submissions. The papers address all current topics in computer security ranged from hardware-level security, server, web, mobile, and cloud-based security, malware analysis, and web and network privacy.

Financial Cryptography and Data Security

16th International Conference, FC 2012, Kralendijk, Bonaire, Februray 27-March 2, 2012, Revised Selected Papers

Author: Angelos D. Keromytis

Publisher: Springer

ISBN: 3642329462

Category: Computers

Page: 416

View: 423

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This book constitutes the thoroughly refereed post-conference proceedings of the 16th International Conference on Financial Cryptography and Data Security (FC 2012), held in Kralendijk, Bonaire, February 27–March 1, 2012. The 29 revised full papers presented were carefully selected and reviewed from 88 submissions. The papers cover all aspects of securing transactions and systems, including information assurance in the context of finance and commerce.

Processor Description Languages

Author: Prabhat Mishra,Nikil Dutt

Publisher: Elsevier

ISBN: 9780080558370

Category: Computers

Page: 432

View: 5373

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Efficient design of embedded processors plays a critical role in embedded systems design. Processor description languages and their associated specification, exploration and rapid prototyping methodologies are used to find the best possible design for a given set of applications under various design constraints, such as area, power and performance. This book is the first, comprehensive survey of modern architecture description languages and will be an invaluable reference for embedded system architects, designers, developers, and validation engineers. Readers will see that the use of particular architecture description languages will lead to productivity gains in designing particular (application-specific) types of embedded processors. * Comprehensive coverage of all modern architecture description languages... use the right ADL to design your processor to fit your application; * Most up-to-date information available about each architecture description language from the developers...save time chasing down reliable documentation; * Describes how each architecture desccription language enables key design automation tasks, such as simulation, synthesis and testing...fit the ADL to your design cycle;

Distributed and Cloud Computing

From Parallel Processing to the Internet of Things

Author: Kai Hwang,Jack Dongarra,Geoffrey C. Fox

Publisher: Morgan Kaufmann

ISBN: 0128002042

Category: Computers

Page: 672

View: 6774

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Distributed and Cloud Computing: From Parallel Processing to the Internet of Things offers complete coverage of modern distributed computing technology including clusters, the grid, service-oriented architecture, massively parallel processors, peer-to-peer networking, and cloud computing. It is the first modern, up-to-date distributed systems textbook; it explains how to create high-performance, scalable, reliable systems, exposing the design principles, architecture, and innovative applications of parallel, distributed, and cloud computing systems. Topics covered by this book include: facilitating management, debugging, migration, and disaster recovery through virtualization; clustered systems for research or ecommerce applications; designing systems as web services; and social networking systems using peer-to-peer computing. The principles of cloud computing are discussed using examples from open-source and commercial applications, along with case studies from the leading distributed computing vendors such as Amazon, Microsoft, and Google. Each chapter includes exercises and further reading, with lecture slides and more available online. This book will be ideal for students taking a distributed systems or distributed computing class, as well as for professional system designers and engineers looking for a reference to the latest distributed technologies including cloud, P2P and grid computing. Complete coverage of modern distributed computing technology including clusters, the grid, service-oriented architecture, massively parallel processors, peer-to-peer networking, and cloud computing Includes case studies from the leading distributed computing vendors: Amazon, Microsoft, Google, and more Explains how to use virtualization to facilitate management, debugging, migration, and disaster recovery Designed for undergraduate or graduate students taking a distributed systems course—each chapter includes exercises and further reading, with lecture slides and more available online

The Garbage Collection Handbook

The Art of Automatic Memory Management

Author: Richard Jones,Antony Hosking,Eliot Moss

Publisher: CRC Press

ISBN: 1315388014

Category: Computers

Page: 511

View: 9953

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Published in 1996, Richard Jones’s Garbage Collection was a milestone in the area of automatic memory management. The field has grown considerably since then, sparking a need for an updated look at the latest state-of-the-art developments. The Garbage Collection Handbook: The Art of Automatic Memory Management brings together a wealth of knowledge gathered by automatic memory management researchers and developers over the past fifty years. The authors compare the most important approaches and state-of-the-art techniques in a single, accessible framework. The book addresses new challenges to garbage collection made by recent advances in hardware and software. It explores the consequences of these changes for designers and implementers of high performance garbage collectors. Along with simple and traditional algorithms, the book covers parallel, incremental, concurrent, and real-time garbage collection. Algorithms and concepts are often described with pseudocode and illustrations. The nearly universal adoption of garbage collection by modern programming languages makes a thorough understanding of this topic essential for any programmer. This authoritative handbook gives expert insight on how different collectors work as well as the various issues currently facing garbage collectors. Armed with this knowledge, programmers can confidently select and configure the many choices of garbage collectors. Web Resource The book’s online bibliographic database at www.gchandbook.org includes over 2,500 garbage collection-related publications. Continually updated, it contains abstracts for some entries and URLs or DOIs for most of the electronically available ones. The database can be searched online or downloaded as BibTeX, PostScript, or PDF. E-book This edition enhances the print version with copious clickable links to algorithms, figures, original papers and definitions of technical terms. In addition, each index entry links back to where it was mentioned in the text, and each entry in the bibliography includes links back to where it was cited.

The Art of Game Design

A Book of Lenses, Second Edition

Author: Jesse Schell

Publisher: CRC Press

ISBN: 1498759564

Category: Computers

Page: 600

View: 9917

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Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

Interconnecting Smart Objects with IP

The Next Internet

Author: Jean-Philippe Vasseur,Adam Dunkels

Publisher: Morgan Kaufmann

ISBN: 0123751667

Category: Computers

Page: 432

View: 2957

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Interconnecting Smart Objects with IP: The Next Internet explains why the Internet Protocol (IP) has become the protocol of choice for smart object networks. IP has successfully demonstrated the ability to interconnect billions of digital systems on the global Internet and in private IP networks. Once smart objects can be easily interconnected, a whole new class of smart object systems can begin to evolve. The book discusses how IP-based smart object networks are being designed and deployed. The book is organized into three parts. Part 1 demonstrates why the IP architecture is well suited to smart object networks, in contrast to non-IP based sensor network or other proprietary systems that interconnect to IP networks (e.g. the public Internet of private IP networks) via hard-to-manage and expensive multi-protocol translation gateways that scale poorly. Part 2 examines protocols and algorithms, including smart objects and the low power link layers technologies used in these networks. Part 3 describes the following smart object network applications: smart grid, industrial automation, smart cities and urban networks, home automation, building automation, structural health monitoring, and container tracking. Shows in detail how connecting smart objects impacts our lives with practical implementation examples and case studies Provides an in depth understanding of the technological and architectural aspects underlying smart objects technology Offers an in-depth examination of relevant IP protocols to build large scale smart object networks in support of a myriad of new services

Garbage collection

algorithms for automatic dynamic memory management

Author: Richard Jones,Rafael Lins

Publisher: John Wiley & Sons

ISBN: 9780471941484

Category: Technology & Engineering

Page: 377

View: 6416

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Eliminating unwanted or invalid information from a computer's memory can dramatically improve the speed and officiency of the program. this reference presents full descriptions of the most important algorithms used for this eliminatino, called garbage collection. Each algorith is explained in detail with examples illustrating different results.

Recent Trends in Computer Networks and Distributed Systems Security

Second International Conference, SNDS 2014, Trivandrum, India, March 13-14, 2014. Proceedings

Author: Gregorio Martinez Perez,Sabu M. Thampi,Ryan Ko,Lei Shu

Publisher: Springer

ISBN: 3642545254

Category: Computers

Page: 564

View: 5653

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This book constitutes the refereed proceedings of the Second International Conference on Security in Computer Networks and Distributed Systems, SNDS 2014, held in Trivandrum, India, in March 2014. The 32 revised full papers presented together with 9 short papers and 8 workshop papers were carefully reviewed and selected from 129 submissions. The papers are organized in topical sections on security and privacy in networked systems; multimedia security; cryptosystems, algorithms, primitives; system and network security; short papers. The workshop papers were presented at the following workshops: Second International Workshop on Security in Self-Organising Networks (Self Net 2014); Workshop on Multidisciplinary Perspectives in Cryptology and Information Security (CIS 2014); Second International Workshop on Trust and Privacy in Cyberspace (Cyber Trust 2014).

Serious Games and Edutainment Applications

Author: Minhua Ma,Andreas Oikonomou

Publisher: Springer

ISBN: 3319516450

Category: Computers

Page: 702

View: 3276

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With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education. This second volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.

The Design of Everyday Things

Revised and Expanded Edition

Author: Don Norman

Publisher: Basic Books

ISBN: 0465072992

Category: Business & Economics

Page: 384

View: 1763

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The ultimate guide to human-centered design Even the smartest among us can feel inept as we fail to figure out which light switch or oven burner to turn on, or whether to push, pull, or slide a door. The fault, argues this ingenious-even liberating-book, lies not in ourselves, but in product design that ignores the needs of users and the principles of cognitive psychology. The problems range from ambiguous and hidden controls to arbitrary relationships between controls and functions, coupled with a lack of feedback or other assistance and unreasonable demands on memorization. The Design of Everyday Things shows that good, usable design is possible. The rules are simple: make things visible, exploit natural relationships that couple function and control, and make intelligent use of constraints. The goal: guide the user effortlessly to the right action on the right control at the right time. The Design of Everyday Things is a powerful primer on how--and why--some products satisfy customers while others only frustrate them.

Interaction Design

Beyond Human-Computer Interaction

Author: Jenny Preece,Yvonne Rogers,Helen Sharp

Publisher: John Wiley & Sons

ISBN: 1119020751

Category: Computers

Page: 584

View: 1799

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This is an ideal resource for learning the interdisciplinary skills needed for interaction design, human computer interaction, information design, web design and ubiquitous computing. This text offers a cross-disciplinary, practical and process-oriented introduction to the field, showing not just what principles ought to apply to interaction design, but crucially how they can be applied.