The DC Comics Guide to Writing Comics

Author: Dennis O'Neil

Publisher: Watson-Guptill

ISBN: 077043455X

Category: Language Arts & Disciplines

Page: 128

View: 699

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For any writer who wants to become an expert comic-book storyteller, The DC Comics Guide to Writing Comics is the definitive, one-stop resource! In this valuable guide, Dennis O’Neil, a living legend in the comics industry, reveals his insider tricks and no-fail techniques for comic storytelling. Readers will discover the various methods of writing scripts (full script vs. plot first), as well as procedures for developing a story structure, building subplots, creating well-rounded characters, and much more. O’Neil also explains the many diverse formats for comic books, including graphic novels, maxi-series, mega-series, and adaptation. Of course, there are also dozens of guidelines for writing proposals to editors that command attention and get results.

The DC Comics Guide to Creating Comics

Inside the Art of Visual Storytelling

Author: Carl Potts

Publisher: Watson-Guptill

ISBN: 0385344732

Category: Art

Page: 192

View: 7266

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The most exciting and comprehensive book yet in the bestselling DC Comics how-to-draw series. From the bestselling DC Comics Guide series, this is the essential resource for aspiring comics creators looking to make intriguing, action-packed comics like the experts at DC Comics. Going beyond the typical art and writing lessons, this book shows readers how to take full advantage of comics' sequential visual storytelling possibilities. With examples direct from DC Comics, featuring their best creators and classic superheroes like Batman, Superman, and the rest of the Justice League, it presents key principles and techniques for crafting exciting professional-quality comics. This behind-the-curtain look at the DC Comics creative process is a can't-miss opportunity for aspiring comics creators, whether they want to work for DC Comics or invent their own unique comics creations.

The DC Comics Guide to Digitally Drawing Comics

Author: Freddie E Williams II

Publisher: Watson-Guptill

ISBN: 0823008320

Category: Art

Page: 144

View: 8475

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At last–the first guide to drawing comics digitally! Artists! Gain incredible superpowers...with the help of your computer! The DC Comics Guide to Digitally Drawing Comics shows how to give up pencil, pen, and paper and start drawing dynamic, exciting comics art entirely with computer tools. Author Freddie E Williams is one of DC Comics' hottest artists and a leader in digital penciling and inking–and here, in clear, step-by-step directions, he guides readers through every part of the digital process, from turning on the computer to finishing a digital file of fully inked comic art, ready for print. Creating a template, sketching on the computer, penciling, and finally inking digitally are all covered in depth, along with bold, timesaving shortcuts created by Williams, tested by years of trial and error. Step into the digital age, streamline the drawing process, and leap over the limitations of mere physical drawing materials with The DC Guide to Digitally Drawing Comics. From the Trade Paperback edition.

The DC Comics Encyclopedia

DC Comics

Author: DK Publishing

Publisher: Bukupedia

ISBN: 0756641195

Category: Comics & Graphic Novels

Page: 394

View: 3173

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The DC Comics Encyclopedia, the Definitive guide to the Characters of the DC Universe-Update and Expanded

Comics machen

Author: Scott McCloud

Publisher: CARLSEN Verlag

ISBN: 3551786496

Category: Comics & Graphic Novels

Page: 272

View: 8443

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Nach dem sich Scott McCloud in seinen ersten beiden Büchern »Comics richtig lesen« und »Comics neu erfinden« der Theorie und der Zukunft des Mediums Comic gewidmet hat, wendet er sich nun den praktischen Dingen zu. »Comics machen« schildert in gewohnt profunder und amüsanter Weise den Prozess des Comic-Schaffens. Hier lernt man alles über... - die Wahl des richtigen Bildausschnitts, um eine klare und stringente Geschichte zu erzählen. - die Aufteilung einer Seite, um den besten Lesefluss zu ermöglichen. - die gelungene Komposition von Texten und Bildern. - die Schaffung neuer und interessanter Figuren. - den Gebrauch von Körpersprache, Gestik und Mimik, um den Figuren Leben einzuhauchen. - die Schaffung vielfältiger und glaubhafter Welten, in denen die Leser sich verlieren können. - die richtigen Zeichenwerkzeuge. - die verschiedenen Comicstile und Genres. Dieses Buch ist ein umfassender Wegweiser für alle, die selbst Comics machen wollen. Ganz gleich ob sie für Comics, Manga oder Graphic Novels schwärmen, ob sie zeichnen, Geschichten schreiben oder beides verbinden wollen.

The DC Comics Guide to Pencilling Comics

Author: Klaus Janson

Publisher: Watson-Guptill

ISBN: 0770434568

Category: Art

Page: 128

View: 4298

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America’s leading comic book publisher brings its superstar creators and classic characters to the second in an authoritative series of books on how to create comics. The art of Klaus Janson has endured in the ever-changing comic book industry for over 30 years. Now this talented artist brings that experience to the most critical step of effective comic book storytelling: pencilling. Covering everything from anatomy to composition to page design, Janson details the methods for creating effective visual communication. Step by step, he analyzes and demonstrates surefire strategies for comic book pencilling that are informative and exciting. Using DC’s world-famous characters, he illustrates the importance of knowing the fundamentals of art and how best to use them. The DC Comics Guide to Pencilling Comics is packed with a wealth of tested techniques, practical advice, and professional secrets for the aspiring artist. It is a valuable resource for comic book, graphic novel, and storyboard artists everywhere.

The DC Comics Guide to Inking Comics

Author: Klaus Janson

Publisher: Watson-Guptill

ISBN: 0770434584

Category: Art

Page: 128

View: 1862

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For the aspiring artist who wants to become an expert comic book inker, The DC Comics Guide to Inking Comics is the definitive, one-stop resource! America’s leading comic book publisher brings its superstar creators and classic characters to the third in an authoritative series of books on how to create comics. Legendary comic book inker Klaus Janson uses DC’s world-famous characters—including Batman, Superman, and Wonder Woman—to demonstrate an array of inking techniques, covering such topics as using textures, varying line weights, creating the illusion of three-dimensionality, and working with light and dark. Janson’s lively, step-by-step instructions are informative, exciting—and clear enough for even beginners to follow. In addition, every technique shown in this guide conforms to actual industry standards. The perfect how-to on everything from basic inking materials to storytelling techniques, this one-stop sourcebook is packed with a wealth of tested techniques, practical advice, and professional secrets for the aspiring comic artist.

Teufelszeug

Roman

Author: Joe Hill

Publisher: N.A

ISBN: 9783453406032

Category:

Page: 542

View: 8397

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Wenn es um Rache geht, steckt der Teufel im Detail ... Völlig verkatert schaut Ig Perrish morgens in den Spiegel: Ihm wachsen Teufelshörner aus der Stirn! Was hat er in der Nacht zuvor getrieben? Dabei hat er schon sein Fegefeuer durchlebt, weil ihm niemand glaubt, dass er nichts mit der grausamen Ermordung seiner Freundin zu tun hat. Als Ig sich auf die Suche nach dem wahren Übeltäter macht, ist auf einmal die Hölle los ... Ig Perrish führt ein privilegiertes Leben. Als Sohn eines berühmten Vaters und Bruder eines TV-Stars wächst er in einem Hort des Wohlstands und der Glückseligkeit auf. Und er hat Merrin, mit der er den Zauber der unendlichen Liebe erlebt. Bis zu dem Tag, an dem Merrin unter ungeklärten Umständen bestialisch ermordet wird und der Verdacht auf ihn fällt. Mangels Beweisen wird er aber freigesprochen. Eines Morgens wacht Ig nach einer durchzechten, erinnerungslosen Nacht mit Teufelshörnern auf der Stirn auf. Mehr noch: Auf einmal besitzt er die unheimliche Gabe, die dunkelsten Geheimnisse und verborgensten Gelüste derjenigen zu kennen, die er berührt. Diese neue Macht will er nutzen, um den Übeltäter zu finden, der Merrin umgebracht und sein Leben zerstört hat. Alles Gutsein und Beten hat nichts geholfen, jetzt ist es an der Zeit, einen Pakt mit dem Bösen zu schliessen und teuflische Rache zu nehmen ... Joe Hill wurde 1972 in Neuengland geboren. Für seine Kurzgeschichten, die in zahlreichen Zeitschriften und Anthologien erschienen, wurde er mehrfach ausgezeichnet, unter anderem mit dem 'Ray Bradbury Fellowship', dem 'Bram Stoker Award' und dem renommierten 'World Fantasy Award'. Er lebt mit seiner Frau und seinen drei Kindern in New Hampshire. Seine Bücher erscheinen im Heyne Verlag, zuletzt der Roman Teufelszeug.

The DC Comics Encyclopedia

The Definitive Guide to the Characters of the DC Universe

Author: Scott Beatty,Alastair Dougall,Phil Jimenez

Publisher: N.A

ISBN: 9781405305914

Category: Comic books, strips, etc

Page: 351

View: 3020

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bull; The definitive DC reference book created in full collaboration with DC Comics bull; Illustrated with spectacular images from the original DC comic books bull; Authoritative text by leading DC comic-book writers contains full details of more than 1000 classic characters, every one illustrated bull; A-Z for ease of reference, with a comprehensive index bull; DC Comics sell approximately 1.5 million comics every month worldwide bull; Each character has his or her own data box detailing key facts and powers bull; Up-to-date facts on DC s major characters, with spectacular double-page features on the most popular, such as Superman, Batman, and Wonder Woman bull; Themed double-paged feature on key topics including Amazing Vehicles, Secret Bases, Romantic Moments, and Great Battles.

Stan Lee's How to Write Comics

From the Legendary Co-Creator of Spider-Man, the Incredible Hulk, Fantastic Four, X-Men, and Iron Man

Author: Stan Lee,Steve Ditko,Gil Kane,Jack Kirby,Alex Ross

Publisher: Watson-Guptill

ISBN: 0823000869

Category: Comics & Graphic Novels

Page: 224

View: 6793

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Comics icon Stan Lee, creator of the Mighty Marvel Universe, has set about to teach everything he knows about writing and creating comic book characters. In these pages, aspiring comics writers will learn everything they need to know about how to write their own comic book stories, complete with easy to understand instruction, tips of the trade, and invaluable advice even for more advance writers. From the secrets to creating concepts, plots, to writing the script, the man with no peer — Stan Lee—is your guide to the world of writing and creating comics. From the Trade Paperback edition.

Comic-Analyse

Author: Jakob F. Dittmar

Publisher: BoD – Books on Demand

ISBN: 374450381X

Category: Social Science

Page: 224

View: 3820

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Alle Bildgeschichten arbeiten im Prinzip mit demselben bildlichen Inventar, seien sie komplex oder simpel, westlicher oder östlicher Herkunft, klassisch oder hybrid. Dieses Buch bietet eine Systematisierung des Mediums Comic und eine Analyse seiner Erzählform. Der Autor isoliert, beschreibt und untersucht die Elemente von Comics, um dann ihr Zusammenwirken bestimmen zu können. Auf diese Weise wird die zugrunde liegende Funktionsweise aller Bildgeschichten deutlich – zugleich aber auch die Varianz, die individuelle Bildgeschichten aufweisen. Die zweite Auflage wurde überarbeitet und erweitert. Ein erfreulich verständlich geschriebenes Buch, das beinahe jeden Aspekt des Mediums Comic berücksichtigt.« (kino-zeit.de)

So, You Want to Be a Comic Book Artist?

The Ultimate Guide on How to Break Into Comics!

Author: Philip Amara

Publisher: Simon and Schuster

ISBN: 1442457171

Category: Juvenile Nonfiction

Page: 176

View: 6649

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Find success as a comic book artist with this step-by-step guide to creating, publishing, and marketing your very own comics. The secrets to comic book creation are at your fingertips! This comprehensive guide details the steps to becoming a hit comic book maker—from creating compelling characters and illustrations to getting published and marketing a finished product—and is full of insights from world-famous artists from such companies as DC, Marvel, and Dark Horse. In addition to highlighting tips from seasoned pros, inspiring success stories from young artists are sprinkled throughout along with a resource list of potential publishers to help you hit the ground running. So, You Want to Be a Comic Book Artist? also features in-depth chapters on adapting a storyline for video games and movies, using social media to promote a finished product, and self-publishing your own comic. Whether you’re just starting out or have been drawing comics for years, this book will get you where you want to go.

Standard Guide to Golden Age Comics

Author: Alex G. Malloy

Publisher: Krause Publications Incorporated

ISBN: 9780896891814

Category: Antiques & Collectibles

Page: 304

View: 9008

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A comprehensive guide and invaluable reference to Golden Age comics, which appeared from 1938 to 1956, offers one thousand comic book covers and an easy-to-use tab reference for identifying and pricing classics such as Batman, Superman, and Captain Marvel. Original.

Batman Begins

Author: Dennis O'Neill

Publisher: Random House Digital, Inc.

ISBN: 0345479467

Category: Fiction

Page: 305

View: 4123

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Bruce Wayne, fleeing Gotham City after the murder of his parents, finds a mentor in a Himalayan prison, who will help with his transformation into the ultimate fighter against injustice and corruption.

Batman: Knightfall Vol. 1

Author: Various

Publisher: DC

ISBN: 1401239595

Category: Comics & Graphic Novels

Page: N.A

View: 2072

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#1 New York Times Bestseller The villainous Bane breaks the Bat in one of the most popular and well-known Batman tales! The inmates of Arkham Asylum have broken free and Batman must push himself to the limits to re-apprehend the Joker, Poison Ivy, the Riddler, Killer Croc and more. Pushed to the limits, he comes face-to-face against the monstrosity known as Bane, who delivers a crippling blow destined to change the Caped Crusader forever!

Writing for Animation, Comics, and Games

Author: Christy Marx

Publisher: Taylor & Francis

ISBN: 1136144455

Category: Art

Page: 248

View: 9800

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Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.

Comics Prose

Author: Kurt Busiek,Peter David

Publisher: N.A

ISBN: 9780971633865

Category: Comics & Graphic Novels

Page: 176

View: 3829

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Comics writers have fertile imaginations and great story-telling skill. Here they step out from behind the artists to show off their prose writing abilities. Included in this volume are: "Louise," a tale from Max Allan Collins about his comic book detective, Ms. Tree, "Toto, I Have a Feeling We're Not in Kansas Anymore," a humorous science fiction tale about some odd mayhem taking place at an amusement park that hadn't been there the day before, "The Black '59," a rock'n'roll horror story about a guitar that holds the soul of a musician, a crime story by Kurt Busiek, "Life in Fur," which is about as sensitive, caring, and sweet as a werewolf story should be, and five more.

Comics richtig lesen

Author: Scott McCloud

Publisher: CARLSEN Verlag

ISBN: 3551748179

Category: Humor

Page: 224

View: 6453

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»Geschickt als ein leicht lesbarer Comic verkleidet, dekonstruiert Scott McClouds einfach gehaltener Band die geheime Sprache der Comics, während nebenbei Geheimnisse von Zeit, Raum, Kunst und Kosmos enthüllt werden. Der intelligenteste Comic, den ich seit langem gesehen habe. Bravo!« Art Spiegelman