Remote Sensor Monitoring by Radio with Arduino

Detecting Intruders, Fires, Flammable and Toxic Gases, and Other Hazards at a Distance

Author: David Leithauser

Publisher: Createspace Independent Publishing Platform

ISBN: 9781534640559

Category:

Page: 124

View: 6324

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This book is about connecting sensors and radio transceivers to an Arduino so that you can monitor the sensor readings from a distance. You can put the Arduino sensor package miles away from the receiving station, in your front or back yard, or even in your home like your basement or attic. Although the techniques described in this book will work with any type of sensor input, the book will focus on sensors that detect potentially dangerous or disruptive conditions. These will include intruders, fires, flammable gas leaks and other toxic gases like pollution, power failures, floods (including minor "floods" like a pipe bursting), and other hazards. For the radio communications, we will use the nRF24L01 transceiver chip. This inexpensive chip (usually around $1.00 on EBay) interfaces easily with the Arduino and can both transmit and receive data. It has an advertised range of 100 meters (about 328 feet) for the basic unit, although in actual practice it may be closer to 30 meters (about 98 feet). However, with an optional antenna the range is reported to be 1,000 meters (1 km, about .6 miles). In the first five chapters, I explain the hardware and software aspects of this handy transceiver, enabling you to set up the communications. I even explain how to set up repeater transmitters that can relay the signal from locations beyond the 1 km range. In the chapters after these five chapters, I discuss attaching and operating various analog and digital sensors, explaining how to set them up and integrate them into the transmission software. The chapters will be divided by hazards you can monitor, not specific sensors, so one chapter may include several different types of sensors that can be used to detect the same hazard.

Using the Nrf24l01 2.4ghz Rf Control Module With the Arduino

Author: Michael Wright

Publisher: Createspace Independent Publishing Platform

ISBN: 9781544988894

Category:

Page: 162

View: 7626

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Mystery Solved! Finally! ... An easy-to-understand guide for programming the NRF24L01+! Taking something complicated and making it simple is what I do! This power-packed guide gives you insights and practical examples of code that makes programming the NRF24L01+ easy and fun! Whether you are building a science project for school, making remote controlled rovers and drones or engineering a commercial product, this book shows you everything you need to know to get the NRF24L01 modules working with your projects. Learn how to... . Connect the NRF24L01 to the Arduino . Program Arduino Sketches . Use the NRF24L01 Library . Create basic and advanced send/receive sketches . Use Acknowledgment Packets . Send 32 byte long acknowledgments . Send and receive to/from multiple modules at once . Use Dynamic Payloads . Use printf and STDOUT . Read / Write registers . Make a frequency sniffer . Read / Write binary code . Read / Write hexadecimals . Use the IRQ pin

Arduino Project Handbook

25 Practical Projects to Get You Started

Author: Mark Geddes

Publisher: No Starch Press

ISBN: 1593277776

Category: Technology & Engineering

Page: 272

View: 6549

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Arduino Project Handbook is a beginner-friendly collection of electronics projects using the low-cost Arduino board. With just a handful of components, an Arduino, and a computer, you’ll learn to build and program everything from light shows to arcade games to an ultrasonic security system. First you’ll get set up with an introduction to the Arduino and valuable advice on tools and components. Then you can work through the book in order or just jump to projects that catch your eye. Each project includes simple instructions, colorful photos and circuit diagrams, and all necessary code. Arduino Project Handbook is a fast and fun way to get started with micro­controllers that’s perfect for beginners, hobbyists, parents, and educators. Uses the Arduino Uno board.

Fritzing for Inventors: Take Your Electronics Project from Prototype to Product

Author: Simon Monk

Publisher: McGraw Hill Professional

ISBN: 0071844643

Category: Technology & Engineering

Page: 272

View: 5015

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In this TAB book, bestselling electronics author Simon Monk shows maker-entrepreneurs how to use Fritzing’s open-source software and services to create electronics prototypes, design and manufacture printed circuit boards (PCBs), and bring professional-quality electronic products to market. Fritzing for Inventors: Take Your Electronics Project from Prototype to Product explains how to use this set of free, open-source electronics prototyping tools to lay out breadboards, create schematics, and design professional-quality printed circuit boards (PCBs). No engineering skills needed! Whether you’re a hobbyist, artist, inventor, or student, you’ll be able to develop a product from schematic to prototype to professional-quality printed circuit board, all from one easy-to-use software package. Fritzing works well with prototyping boards such as Arduino, Raspberry Pi, and BeagleBone. This DIY guide covers the whole lifecycle of product development for a hobbyist entrepreneur. It takes you from initial concept, to prototyping, to PCB production, to distribution. Along the way, it examines the sourcing of components, product testing, and even how to price products for wholesale and retail. Simon Monk is a bestselling TAB electronics author and popular presenter at MakerFaires Well-illustrated tutorial with screen captures, easy-to-follow instructions, and step-by-step projects Describes an up-to-date contemporary approach to PCB design, including surface-mount designs Explains how to become a maker entrepreneur by using crowdfunding and indie marketplaces for technical products

Make Your Own PCBs with EAGLE: From Schematic Designs to Finished Boards

Author: Simon Monk,Duncan Amos

Publisher: McGraw Hill Professional

ISBN: 1260019209

Category: Science

Page: 352

View: 8963

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Fully updated coverage of PCB design and construction with EAGLE This thoroughly revised, easy-to-follow guide shows, step-by-step, how to create your own professional-quality PCBs using the latest versions of EAGLE. Make Your Own PCBs with EAGLE: From Schematic Designs to Finished Boards, Second Edition, guides you through the process of developing a schematic, transforming it into a PCB layout, and submitting Gerber files to a manufacturing service to fabricate your finished board. Four brand-new chapters contain advanced techniques, tips, and features. Downloadable DIY projects include a sound level meter, Arduino shield, Raspberry Pi expansion board, and more! • Install and configure EAGLE—including EAGLE v7.7.0 • Explore EAGLE’s screens and create schematic and board files • Select the right components and launch your own projects • Create scripts and User Language Programs that automate repetitive tasks • Build your own libraries and parts and modify existing components • Generate Gerber design files to submit for fabrication • Solder through-hole PCBs and SMD boards • Learn how to streamline your design thinking and workflow • Design non-rectangular and custom-shaped boards • Learn advanced techniques and take your boards to the next level

Building Your Own Arduino Shields

Interfacing with the Arduino Using Basic Components

Author: David Leithauser

Publisher: CreateSpace

ISBN: 9781515375838

Category:

Page: 64

View: 1486

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Although you can buy a wide range of shields for Arduino, making your own will not only save you money, it will give you more flexibility and control of your designs. This book shows you how to connect sensors and other devices to your Arduino inputs and outputs using basic components like resistors, diodes, transistors, and op-amps. All of the components used in this book can be purchased cheaply on eBay or Amazon, as well as other electronics outlets. Dozens of generalized circuits that you can modify for your needs are shown, complete with the necessary equations to select the proper component values for your needs. Heavy emphasis is placed on connecting sensors not originally designed for Arduinos to the analog inputs, as well as connecting signals other than 5 volts to digital inputs. Connecting heavy loads to the outputs is also discussed. Protecting your Arduino is the topic of one chapter, and specific tips for doing this are given for individual circuits throughout the book. This is a practical guide to designing electronic circuits to connect to your Arduino. Although it will be helpful if you already have a basic knowledge of electronics, this book provides a basic background, like reading schematics and choosing components.

Arduino Project Handbook, Volume 2

25 Simple Electronics Projects for Beginners

Author: Mark Geddes

Publisher: No Starch Press

ISBN: 1593278411

Category: Technology & Engineering

Page: 272

View: 2433

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This second volume of the ­Arduino Project Handbook delivers 25 more ­beginner-friendly electronics projects. Get up and running with a crash course on the Arduino, and then pick any project that sparks your interest and start making! Each project includes cost and time estimates, simple instructions, colorful photos and circuit diagrams, a troubleshooting section, and the complete code to bring your build to life. With just the Arduino board and a handful of components, you’ll make gadgets like a rainbow light display, noise-level meter, digital piano, GPS speedo­meter, and fingerprint scanner. This collection of projects is a fast and fun way to get started with microcontrollers that’s perfect for beginners, hobbyists, parents, and educators. 25 Step-by-Step Projects LED Light Bar Light-Activated Night-Light Seven-Segment LED Countdown Timer LED Scrolling Marquee Mood Light Rainbow Strip Light NeoPixel Compass Arduino Piano Audio LED Visualizer Old-School Analog Dial Stepper Motor Temperature-Controlled Fan Ultrasonic Range Finder Digital Thermometer Bomb Decoder Game Serial LCD Screen Ultrasonic People Counter Nokia 5110 LCD Screen Pong Game OLED Breathalyzer Ultrasonic Soaker Fingerprint Scanner Ultrasonic Robot Internet-Controlled LED Voice-Controlled LED GPS Speedometer Uses the Arduino Uno board Praise for the first volume of Arduino Project Handbook: "Easily the best beginner’s guide out there. Pair with an inexpensive clone-based starter kit, and it’s never been cheaper to join the maker revolution." —MakeUseOf.com "Beautifully designed." —Boing Boing

Microelectronics, Electromagnetics and Telecommunications

Proceedings of ICMEET 2017

Author: Jaume Anguera,Suresh Chandra Satapathy,Vikrant Bhateja,K.V.N. Sunitha

Publisher: Springer

ISBN: 9811073295

Category: Technology & Engineering

Page: 915

View: 4283

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The volume contains 94 best selected research papers presented at the Third International Conference on Micro Electronics, Electromagnetics and Telecommunications (ICMEET 2017) The conference was held during 09-10, September, 2017 at Department of Electronics and Communication Engineering, BVRIT Hyderabad College of Engineering for Women, Hyderabad, Telangana, India. The volume includes original and application based research papers on microelectronics, electromagnetics, telecommunications, wireless communications, signal/speech/video processing and embedded systems.

Arduino Computer Vision Programming

Author: Özen Özkaya,Giray Yıllıkçı

Publisher: Packt Publishing Ltd

ISBN: 1782174281

Category: Computers

Page: 222

View: 4150

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Design and develop real-world computer vision applications with the powerful combination of OpenCV and Arduino About This Book Load and run the applications in Arduino to develop intelligent systems Design and implement detection, classification, and recognition algorithms for computer vision applications Explore the best practices of computer vision development including state of the art algorithms and hands-on example projects Who This Book Is For If you are a consumer and hobbyist who has familiarity with the basics of Arduino and wish to learn computer vision programming with Arduino to create intelligent systems, then this book is for you. No knowledge of computer vision programming is required. What You Will Learn Understand the design blocks and the generic architecture of computer vision systems by learning an efficient approach to modelling Build up your skill set of computer vision system design using OpenCV by learning fundamentals, camera selection, data acquisition, filtering, processing, feature extraction and recognition for any specific problem Learn the wired and wireless communication capabilities of Arduino and comprehensive best practices to connect it to the OpenCV environment in a platform-independent way Discover how to use Arduino to elegantly interact with real life via physical actions Solidify everything you've learnt by designing and building a computer vision-enabled practical robot from scratch In Detail Most technologies are developed with an inspiration of human capabilities. Most of the time, the hardest to implement capability is vision. Development of highly capable computer vision applications in an easy way requires a generic approach. In this approach, Arduino is a perfect tool for interaction with the real world. Moreover, the combination of OpenCV and Arduino boosts the level and quality of practical computer vision applications. Computer vision is the next level of sensing the environment. The purpose of this book is to teach you how to develop Arduino-supported computer vision systems that can interact with real life by seeing it. This book will combine the powers of Arduino and computer vision in a generalized, well-defined, and applicable way. The practices and approaches in the book can be used for any related problems and on any platforms. At the end of the book, you should be able to solve any types of real life vision problems with all its components by using the presented approach. Each component will extend your vision with the best practices on the topic. In each chapter, you will find interesting real life practical application examples about the topics in the chapter. To make it grounded, we will build a vision-enabled robot step by step towards the end of the book. You will observe that, even though the contexts of the problems are very different, the approaches to solve them are the same and very easy! Style and approach This book is a step-by-step guide that explains each topic sequentially by using best practices and useful tips to build computer-vision applications with OpenCV and Arduino. All the information in the book is combined in a real life all-in-one example application.

Astro-Imaging Projects for Amateur Astronomers

A Maker’s Guide

Author: Jim Chung

Publisher: Springer

ISBN: 3319185462

Category: Science

Page: 246

View: 4204

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This is the must-have guide for all amateur astronomers who double as makers, doers, tinkerers, problem-solvers, and inventors. In a world where an amateur astronomy habit can easily run into the many thousands of dollars, it is still possible for practitioners to get high-quality results and equipment on a budget by utilizing DIY techniques. Surprisingly, it's not that hard to modify existing equipment to get new and improved usability from older or outdated technology, creating an end result that can outshine the pricey higher-end tools. All it takes is some elbow grease, a creative and open mind and the help of Chung's hard-won knowledge on building and modifying telescopes and cameras. With this book, it is possible for readers to improve their craft, making their equipment more user friendly. The tools are at hand, and the advice on how to do it is here. Readers will discover a comprehensive presentation of astronomical projects that any amateur on any budget can replicate – projects that utilize leading edge technology and techniques sure to invigorate the experts and elevate the less experienced. As the "maker" community continues to expand, it has wonderful things to offer amateur astronomers with a willingness to get their hands dirty. Tweaking observing and imaging equipment so that it serves a custom purpose can take your observing options to the next level, while being fun to boot.

Industry Interactive Innovations in Science, Engineering and Technology

Proceedings of the International Conference, I3SET 2016

Author: Swapan Bhattacharyya,Sabyasachi Sen,Meghamala Dutta,Papun Biswas,Himadri Chattopadhyay

Publisher: Springer

ISBN: 9811039534

Category: Technology & Engineering

Page: 620

View: 1512

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The book is a collection of peer-reviewed scientific papers submitted by active researchers in the International Conference on Industry Interactive Innovation in Science, Engineering and Technology (I3SET 2016). The conference is a collective initiative of all departments and disciplines of JIS College of Engineering (an autonomous institution), Kalyani, West Bengal, India. The primary objective of the conference is to strengthen interdisciplinary research and encourage innovation in a demand-driven way as desired by the industry for escalating technology for mankind. A galaxy of academicians, professionals, scientists, industry people and researchers from different parts of the country and abroad shared and contributed their knowledge. The major areas of I3SET 2016 include nonconventional energy and advanced power systems; nanotechnology and applications; pattern recognition and machine intelligence; digital signal and image processing; modern instrumentation, control, robotics and automation; civil engineering and structural design; real-time and embedded systems, communication and devices; advanced optimization techniques; biotechnology, biomedical instrumentation and bioinformatics; and outcome based education.

Using Graphic Touch Screens and SD Cards with Arduino

Author: David C. Leithauser

Publisher: Createspace Independent Publishing Platform

ISBN: 9781537157825

Category:

Page: 128

View: 5662

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Arduinos are mini computers on a circuit board designed primarily for controlling electronic circuits. They have analog and digital inputs and outputs that allow them to input data and turn things on and off. For some applications (like building a robot), no direct interface with humans, such as a keyboard or display screen, is necessary. For some applications, however, you will want to display information and also input commands. For example, you may be designing a sensor device to monitor sensor readings (tricorder, anyone?). In this case, you will want to have a display. You may also want to input instructions or information into the Arduino. In that case, you will need some kind of buttons, menus, or analog control devices like volume controls. You can have an LCD display to read information and some switches and knobs, but why not combine everything into one handy input/output device? Touch screens are perfect for this. They can display information as text or graphic. You can also cause them to display buttons or other graphic symbols that you can touch to make selections. One device can handle the entire human/Arduino interaction. For this book, I will be working with the Seeed (that is not a misspelling, there are three e's.) Studio 2.4" 240 x 320 pixel touch screen Version 2 (http: //www.seeedstudio.com). This is the best documented and most consistent touch screen on the market. However, if you are familiar with other brands of touch screens, you can still apply the basic code in this book. The libraries for each brand of touch screen might use slightly different commands for such things as initializing the screen, printing text to the screen, drawing rectangles or circles on the screen, and so on. However, if you simply substitute the appropriate command used by your screen for the one used in the sketches in this book, such as myGLCD.InitLCD() or Tft.init() for Tft.TFTinit(), the basic program concepts used in this book should work. I have written the code with most of the values, such as screen size, defined at the beginning of the sketch to allow for easy modification, and the purposes and functioning of most lines of code are explained step by step so you can understand what everything does and how to modify it to your needs. I will start out by addressing some of the problems with connecting touch screens to Arduinos due to a bit of a design flaw in the shields. I will then go on to give sketches (Arduino talk for software programs, commonly referred to as apps these days) for creating text menus, buttons, sliders, and other controls that you are probably familiar with in normal windows programs. I will also discuss outputs like text (both static and scrolling), graphs and histograms for output. There is also a chapter on creating a system for swapping screens, so you can have more than one screen of controls or information within a sketch. Finally, I will show how to use the SD (or microSD) card that some touch screens have built in. The techniques used in that chapter should work on SD card readers that come separate from touch screens too. In the Appendix, I will provide information on how to download the sketches in this book to save you typing and how to contact me for questions

The Homeowner's Energy Handbook

Your Guide to Getting Off the Grid

Author: Paul Scheckel

Publisher: Storey Publishing

ISBN: 1612120164

Category: House & Home

Page: 287

View: 6515

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Discusses renewable energy resources and provides instructions for creating energy-saving and energy-producing equipment.

Distributed Computing and Artificial Intelligence, 13th International Conference

Author: Sigeru Omatu,Ali Semalat,Grzegorz Bocewicz,Paweł Sitek,Izabela E. Nielsen,Julián A. García García,Javier Bajo

Publisher: Springer

ISBN: 3319401629

Category: Computers

Page: 567

View: 6607

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The 13th International Symposium on Distributed Computing and Artificial Intelligence 2016 (DCAI 2016) is a forum to present applications of innovative techniques for studying and solving complex problems. The exchange of ideas between scientists and technicians from both the academic and industrial sector is essential to facilitate the development of systems that can meet the ever-increasing demands of today’s society. The present edition brings together past experience, current work and promising future trends associated with distributed computing, artificial intelligence and their application in order to provide efficient solutions to real problems. This symposium is organized by the University of Sevilla (Spain), Osaka Institute of Technology (Japan), and the Universiti Teknologi Malaysia (Malaysia)

Zero to Hero: ESP8266

Get started with Internet of things with ESP8266 and Arduino IDE

Author: Manoj R. Thakur

Publisher: Manoj R. Thakur

ISBN: N.A

Category: Technology & Engineering

Page: 115

View: 464

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Super book for becoming super hero in Internet of Things world. It takes you from zero to become master in ESP8266 programming using Arduino IDE. IoT is recent trend in market you can built anything with help of this book, covers from basics to advance level. Includes getting data to VB.net, drawing graphs, using google gadgets to show gauges, hardware design aspects and much more.

The Best of Make:

75 Projects from the Pages of Make

Author: Mark Frauenfelder

Publisher: Maker Media, Inc.

ISBN: 1457183781

Category: Technology & Engineering

Page: 384

View: 8816

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After two years, MAKE has become one of most celebrated new magazines to hit the newsstands, and certainly one of the hottest reads. If you're just catching on to the MAKE phenomenon and wonder what you've missed, this book contains the best DIY projects from the magazine's first ten volumes -- a surefire collection of fun and challenging activities going back to MAKE's launch in early 2005. Find out why MAKE has attracted a passionate following of tech and DIY enthusiasts worldwide with one million web site visitors and a quarter of a million magazine readers. And why our podcasts consistently rank in the top-25 for computers and technology. With the Best of MAKE, you'll share the curiosity, zeal, and energy of Makers -- the citizen scientists, circuit benders, homemakers, students, automotive enthusiasts, roboticists, software developers, musicians, hackers, hobbyists, and crafters -- through this unique and inspiring assortment of DIY projects chosen by the magazine's editors. Learn to: Hack your gadgets and toys Program micontrollers to sense and react to things Take flight with rockets, planes, and other projectiles Make music from the most surprising of things Find new ways to take photos and make video Outfit yourself with the coolest tools Put together by popular demand, the Best of MAKE is the perfect gift for any maker, including current subscribers who missed early volumes of the magazine. Do you or someone you know have a passion for the magic of tinkering, hacking, and creation? Do you enjoy finding imaginative and unexpected uses for the technology and materials in your life? Then get on board with the Best of MAKE!

Arduino and Kinect Projects

Design, Build, Blow Their Minds

Author: Enrique Ramos Melgar,Ciriaco Castro Diez

Publisher: Apress

ISBN: 1430241683

Category: Computers

Page: 416

View: 5488

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If you've done some Arduino tinkering and wondered how you could incorporate the Kinect—or the other way around—then this book is for you. The authors of Arduino and Kinect Projects will show you how to create 10 amazing, creative projects, from simple to complex. You'll also find out how to incorporate Processing in your project design—a language very similar to the Arduino language. The ten projects are carefully designed to build on your skills at every step. Starting with the Arduino and Kinect equivalent of "Hello, World," the authors will take you through a diverse range of projects that showcase the huge range of possibilities that open up when Kinect and Arduino are combined. Gesture-based Remote Control. Control devices and home appliances with hand gestures. Kinect-networked Puppet. Play with a physical puppet remotely using your whole body. Mood Lamps. Build your own set of responsive, gesture controllable LED lamps. Drawing Robot. Control a drawing robot using a Kinect-based tangible table. Remote-controlled Vehicle. Use your body gestures to control a smart vehicle. Biometric Station. Use the Kinect for biometric recognition and checking Body Mass Indexes. 3D Modeling Interface. Learn how to use the Arduino LilyPad to build a wearable 3D modelling interface. 360o Scanner. Build a turntable scanner and scan any object 360o using only one Kinect. Delta Robot. Build and control your own fast and accurate parallel robot.

Exploring Raspberry Pi

Interfacing to the Real World with Embedded Linux

Author: Derek Molloy

Publisher: John Wiley & Sons

ISBN: 1119188709

Category: Computers

Page: 720

View: 2028

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Expand Raspberry Pi capabilities with fundamental engineering principles Exploring Raspberry Pi is the innovators guide to bringing Raspberry Pi to life. This book favors engineering principles over a 'recipe' approach to give you the skills you need to design and build your own projects. You'll understand the fundamental principles in a way that transfers to any type of electronics, electronic modules, or external peripherals, using a "learning by doing" approach that caters to both beginners and experts. The book begins with basic Linux and programming skills, and helps you stock your inventory with common parts and supplies. Next, you'll learn how to make parts work together to achieve the goals of your project, no matter what type of components you use. The companion website provides a full repository that structures all of the code and scripts, along with links to video tutorials and supplementary content that takes you deeper into your project. The Raspberry Pi's most famous feature is its adaptability. It can be used for thousands of electronic applications, and using the Linux OS expands the functionality even more. This book helps you get the most from your Raspberry Pi, but it also gives you the fundamental engineering skills you need to incorporate any electronics into any project. Develop the Linux and programming skills you need to build basic applications Build your inventory of parts so you can always "make it work" Understand interfacing, controlling, and communicating with almost any component Explore advanced applications with video, audio, real-world interactions, and more Be free to adapt and create with Exploring Raspberry Pi.

Interactive Collaborative Robotics

First International Conference, ICR 2016, Budapest, Hungary, August 24-26, 2016, Proceedings

Author: Andrey Ronzhin,Gerhard Rigoll,Roman Meshcheryakov

Publisher: Springer

ISBN: 3319439553

Category: Computers

Page: 254

View: 4366

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This book constitutes the proceedings of the First International Conference on Interactive Collaborative Robotics, ICR 2016, held in Budapest, Hungary, in August 2016.The 29 papers presented in this volume were carefully reviewed and selected from 48 submissions.