Of Games and God

A Christian Exploration of Video Games

Author: Kevin Schut

Publisher: Baker Books

ISBN: 1441240519

Category: Religion

Page: 224

View: 3062

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Video games are big business, generating billions of dollars annually. The long-held stereotype of the gamer as a solitary teen hunched in front of his computer screen for hours is inconsistent with the current makeup of a diverse and vibrant gaming community. The rise of this cultural phenomenon raises a host of questions: Are some games too violent? Do they hurt or help our learning? Do they encourage escapism? How do games portray gender? Such questions have generated lots of talk, but missing from much of the discussion has been a Christian perspective. Kevin Schut, a communications expert and an enthusiastic gamer himself, offers a lively, balanced, and informed Christian evaluation of video games and video game culture. He expertly engages a variety of issues, encouraging readers to consider both the perils and the promise of this major cultural phenomenon. The book includes a foreword by Quentin J. Schultze.

Evolution, Games, and God

Author: Martin A. Nowak

Publisher: Harvard University Press

ISBN: 0674075536

Category: Science

Page: 414

View: 9857

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Evolution, Games, and God explores how cooperation and altruism, alongside mutation and natural selection, play a critical role in evolution, from microbes to human societies. Inheriting a tendency to cooperate and self-sacrifice on behalf of others may be as beneficial to a population’s survival as the self-preserving instincts of individuals.

Game Day and God

Football, Faith, and Politics in the American South

Author: Eric Bain-Selbo

Publisher: Mercer University Press

ISBN: 9780881461558

Category: Religion

Page: 253

View: 764

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Game Day and God: Football, Faith, and Politics in the American South takes seriously the often-stated assertion that college football in the South is a religion. To this end, Eric Bain-Selbo draws upon a wide range of theoretical approaches in religious studies and cultural criticism. He also relies upon field research to several campuses in the Southeastern Conference where he interviewed fans and experienced "game day." Consequently, the author is able to make the case that college football does function religiously for many people in the South. In addition, the author introduces key concepts and theories of religion and culture to a general audience. Game Day and God also recounts the role that college football has played in Southern history and culture. Going back as far as the Civil War, the work explains the cultural meaning of college football in the South, delivering a much needed critical perspective to the subject.

Toying with God

The World of Religious Games and Dolls

Author: Nikki Bado-Fralick,Rebecca Sachs Norris

Publisher: N.A

ISBN: N.A

Category: Antiques & Collectibles

Page: 232

View: 4074

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"Written with verve and a healthy dollop of humor, Toying with God examines the sometimes zany world of religious games and dolls, from pre-history to today. Packed with examples that add immeasurably to readers' knowledge of religious trivia, this entertaining romp is an insightful reflection upon one of the more curious intersections of popular culture and spirituality. Have we humans blended fun with spirituality for good or for ill? And what does all of this say about our insatiable need for entertainment?" --Book Jacket.

Gaming and the Divine

A New Systematic Theology of Video Games

Author: Frank G. Bosman

Publisher: Routledge

ISBN: 0429018681

Category: Religion

Page: 290

View: 5001

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This book formulates a new theological approach to the study of religion in gaming. Video games have become one of the most important cultural artefacts of modern society, both as mediators of cultural, social, and religious values and in terms of commercial success. This has led to a significant increase in the critical analysis of this relatively new medium, but theology as an academic discipline is noticeably behind the other humanities on this subject. The book first covers the fundamentals of cultural theology and video games. It then moves on to set out a Christian systematic theology of gaming, focussing on creational theology, Christology, anthropology, evil, moral theology, and thanatology. Each chapter introduces case studies from video games connected to the specific theme. In contrast to many studies which focus on online multiplayer games, the examples considered are largely single player games with distinct narratives and ‘end of game’ moments. The book concludes by synthesising these themes into a new theology of video games. This study addresses a significant aspect of contemporary society that has yet to be discussed in any depth by theologians. It is, therefore, a fantastic resource for any scholar engaging with the religious aspects of digital and popular culture.

Warum Gott?

Vernünftiger Glaube oder Irrlicht der Menschheit?

Author: Timothy Keller

Publisher: Brunnen Verlag Gießen

ISBN: 3765570370

Category: Religion

Page: 336

View: 7167

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Warum Gott? Ist es heute noch vernünftig zu glauben? Ist der Glaube nicht irrelevant, ohne Antworten auf die drängenden Fragen der Zeit? Hat die Wissenschaft nicht den Glauben an Gott längst widerlegt? Mächtige Fragen an den Allmächtigen! Tim Keller findet Antworten, die nicht nur den Zweifler nachdenklich werden lassen. Und er nennt gute Gründe für den Glauben.

Genesis

Author: Hermann Gunkel

Publisher: Vandenhoeck & Ruprecht

ISBN: 3525516517

Category: Bible

Page: 527

View: 5294

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Philosophy Through Video Games

Author: Jon Cogburn,Mark Silcox

Publisher: Routledge

ISBN: 1135859698

Category: Games

Page: 216

View: 2299

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How can Wii Sports teach us about metaphysics? Can playing World of Warcraft lead to greater self-consciousness? How can we learn about aesthetics, ethics and divine attributes from Zork, Grand Theft Auto, and Civilization? A variety of increasingly sophisticated video games are rapidly overtaking books, films, and television as America's most popular form of media entertainment. It is estimated that by 2011 over 30 percent of US households will own a Wii console - about the same percentage that owned a television in 1953. In Philosophy Through Video Games, Jon Cogburn and Mark Silcox - philosophers with game industry experience - investigate the aesthetic appeal of video games, their effect on our morals, the insights they give us into our understanding of perceptual knowledge, personal identity, artificial intelligence, and the very meaning of life itself, arguing that video games are popular precisely because they engage with longstanding philosophical problems. Topics covered include: * The Problem of the External World * Dualism and Personal Identity * Artificial and Human Intelligence in the Philosophy of Mind * The Idea of Interactive Art * The Moral Effects of Video Games * Games and God's Goodness Games discussed include: Madden Football, Wii Sports, Guitar Hero, World of Warcraft, Sims Online, Second Life, Baldur's Gate, Knights of the Old Republic, Elder Scrolls, Zork, EverQuest Doom, Halo 2, Grand Theft Auto, Civilization, Mortal Kombat, Rome: Total War, Black and White, Aidyn Chronicles

Hypertext 3.0

Critical Theory and New Media in an Era of Globalization

Author: George P. Landow

Publisher: JHU Press

ISBN: 9780801882579

Category: Literary Criticism

Page: 436

View: 1153

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Thoroughly expanded and updated, this pioneering work continues to be the "ur-textof hypertext studies.

Unplugged

My Journey Into the Dark World of Video Game Addiction

Author: Ryan G. Van Cleave

Publisher: Health Communications, Inc.

ISBN: 0757313620

Category: Biography & Autobiography

Page: 288

View: 8935

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WARNING: This video game may impair your judgment. It may cause sleep deprivation, alienation of friends and family, weight loss or gain, neglect of one's basic needs as well as the needs of loved ones and/or dependents, and decreased performance on the job. The distinction between fantasy and reality may become blurred. Play at your own risk. Not responsible for suicide attempts, whether failed or successful. No such warning was included on the latest and greatest release from the Warcraft series of massive multiplayer on-line role-playing games (MMORPGs)--World of Warcraft (WoW). So when Ryan Van Cleave--a college professor, husband, father, and one of the 11.5 million Warcraft subscribers worldwide--found himself teetering on the edge of the Arlington Memorial Bridge, he had no one to blame but himself. He had neglected his wife and children and had jeopardized his livelihood, all for the rush of living a life of high adventure in a virtual world. Ultimately, Ryan decided to live, but not for the sake of his family or for a newly found love of life: he had to get back home for his evening session of Warcraft. A fabulously written and gripping tale, Unplugged takes us on a journey through Ryan's semi-reclusive life with video games at the center of his experiences. Even when he was sexually molested by a young school teacher at age eleven, it was the promise of a new video game that lured him to her house. As Ryan's life progresses, we witness the evolution of videogames--from simple two-button consoles to today's complicated multi-key technology, brilliantly designed to keep the user actively participating. As is the case with most recovering addicts, Ryan eventually hits rock bottom and shares with the reader his ongoing battle to control his impulses to play, providing prescriptive advice and resources for those caught in the grip of this very real addiction.

Playing with God

Religion and Modern Sport

Author: William J Baker

Publisher: Harvard University Press

ISBN: 0674020448

Category: Sports & Recreation

Page: 336

View: 8512

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Like no other nation on earth, Americans eagerly blend their religion and sports. This book traces this dynamic relationship from the Puritan condemnation of games as sinful in the seventeenth century to the near deification of athletic contests in our own day.

Besser als die Wirklichkeit!

Warum wir von Computerspielen profitieren und wie sie die Welt verändern

Author: Jane McGonigal

Publisher: Heyne Verlag

ISBN: 364109741X

Category: Social Science

Page: 496

View: 3848

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Warum Computerspiele nicht blöd, sondern schlau machen Die Menschheit spielt. Immerzu. Überall. Ununterbrochen. Über 3 Milliarden Stunden werden jede Woche weltweit mit Spielen verbracht. Und die Zahl wächst, denn immer mehr Menschen erliegen der Faszination von Computerspielen. Aber muss man deshalb klagen über Isolation und Kulturverfall? – Jane McGonigal, laut »BusinessWeek« eine der zehn wichtigsten und innovativsten Spieleentwicklerinnen der Welt, kehrt die Perspektive um und stellt die spannende Frage: Was, wenn wir die immense Kreativität, die Leidenschaft und das Engagement, das wir ins Spielen investieren, für die reale Welt nutzbar machen? Computerspiele bieten Belohnungen, Herausforderungen und Siege, die uns die reale Welt nur allzu oft vorenthält. Aber wer sagt, dass wir das Potenzial von Spielen allein zur Wirklichkeitsflucht und zu Unterhaltungszwecken nutzen müssen? Für Jane McGonigal sind Gamer hoch kompetente Problemlöser und passionierte Teamplayer. Ihre bestechende These: Nutzen wir diese enormen Ressourcen doch, um unsere sozialen, wirtschaftlichen oder medizinischen Probleme zu lösen! Ein überwältigend neuer und überzeugender Blick auf die positive Wirkung, die im Spielen steckt – eine bahnbrechende Analyse, mit der Jane McGonigal eindrucksvoll bestätigt, dass sie von der Zeitschrift »Fast Company« zu Recht unter die »100 kreativsten Menschen der Wirtschaft« gewählt wurde!

Master and God

A Novel of Ancient Rome

Author: Lindsey Davis

Publisher: St. Martin's Press

ISBN: 146680243X

Category: Fiction

Page: 464

View: 7926

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From New York Times bestselling novelist Lindsey Davis comes an epic novel of first-century Rome and the Emperor Domitian, known to all of the Roman world as Master and God Set in the reign of the Emperor Domitian in first-century Rome, Master and God is Lindsey Davis's meticulously researched epic novel of the life and times surrounding the last of the Flavian dynasty of emperors. Gaius Vinius is a reluctant Praetorian Guard—the Emperor's personal guard—and a man with a disastrous marriage history. Flavia Lucilla is also in the imperial court and she is responsible not only for having created the ridiculous hairstyle worn by the imperial ladies but for also making toupees for the balding and increasingly paranoid emperor. The two of them are brought together in an unlikely manner—a devastating fire in Rome—which then leads to a lifelong friendship.Together they watch Domitian's once talented rule unravel into madness and cruelty, until the people closest to him conspire to delete him from history. As an imperial bodyguard, Vinius then faces a tough decision. Master and God is a compelling novel of the Roman Empire—from the height of power to the depths of madness—told from the perspective of two courtiers and unlikely friends who together are the witnesses to history.

Sacrifice Regained

Reconsidering the Rationality of Religious Belief

Author: Sarah Coakley

Publisher: Cambridge University Press

ISBN: 1107402247

Category: Religion

Page: 44

View: 9636

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New discoveries about evolutionary cooperation require us to rethink the importance of sacrifice, both rationally and religiously.

God in the Machine

Video Games as Spiritual Pursuit

Author: Liel Leibovitz

Publisher: Templeton Press

ISBN: 9781599474816

Category: Social Science

Page: 160

View: 6720

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If he were alive today, what might Heidegger say about Halo, the popular video game franchise? What would Augustine think about Assassin’s Creed ? What could Maimonides teach us about Nintendo’s eponymous hero, Mario? While some critics might dismiss such inquiries outright, protesting that these great thinkers would never concern themselves with a medium so crude and mindless as video games, it is important to recognize that games like these are, in fact, becoming the defining medium of our time. We spend more time and money on video games than on books, television, or film, and any serious thinker of our age should be concerned with these games, what they are saying about us, and what we are learning from them. Yet video games still remain relatively unexplored by both scholars and pundits alike. Few have advanced beyond outmoded and futile attempts to tie gameplay to violent behavior. With this canard now thoroughly and repeatedly disproven, it is time to delve deeper. Just as the Museum of Modern Art in Manhattan recently acquired fourteen games as part of its permanent collection, so too must we seek to add a serious consideration of virtual worlds to the pantheon of philoso-phical inquiry. In God in the Machine, author Liel Leibovitz leads a fascinating tour of the emerging virtual landscape and its many dazzling vistas from which we are offered new vantage points on age-old theological and philosophical questions. Free will vs. determinism, the importance of ritual, transcendence through mastery, notions of the self, justice and sin, life, death, and resurrection—these all come into play in the video games that some critics so easily write off as mind-numbing wastes of time. When one looks closely at how these games are designed, at their inherent logic, and at the cognitive effects they have on players, it becomes clear that playing these games creates a state of awareness vastly different from that which occurs when we watch television or read a book. Indeed, gameplay is a far more engaged process—one that draws on various faculties of mind and body to evoke sensations that might more commonly be associated with religious experience. Getting swept away in an engrossing game can be a profoundly spiritual activity. It is not to think, but rather simply to be, a logic that sustained our ancestors for millennia as they looked heavenward for answers. Today, as more and more of us look screenward, it is important to investigate these games for their vast potential as fine instruments of moral training. Anyone seeking a concise and well-reasoned introduction to the subject would do well to start with God in the Machine. By illuminating both where video game storytelling is now and where it currently butts up against certain inherent limitations, Liebovitz intriguingly implies how the field and, in turn, our experiences might continue to evolve and advance in the coming years.

The Giant Book of Games for Children's Ministry

Author: Jennifer Hooks

Publisher: Group Publishing (Company)

ISBN: 9781470704247

Category: Juvenile Nonfiction

Page: 252

View: 6320

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This JAM-PACKED, CHOCK-FULL book of more than 200 GIANT-SIZED games will fill your ministry with TONS of fun and laughter! With a variety of games for preschoolers through preteens, you'll find the perfect game for every occasion! Each of these fun-filled games is tied to a different topic, with a Scripture connection and discussion to help kids understand the Bible point. You'll bring more depth and learning to topics including The Body of Christ, Salvation, Faith, Creation, Fear, Following Jesus, Trust, Forgiveness, Friendship, God's Love, Jesus' Birth and Resurrection, Grace, Prayer, Thankfulness, and so many more! Every game includes an overview that includes the game's energy level, supply level, age level, and preparation needed, so you'll be able to find the best fit for your lesson and time slot. Plus, these relational, cooperative games can be used anytime...wherever they fit into your schedule or to fill an on-the-spot need! Reinforce your lessons with these 200+ must-have games that'll help kids actually remember what they learned!

Hermeneutic Philosophy of Science, Van Gogh’s Eyes, and God

Essays in Honor of Patrick A. Heelan, S.J.

Author: B.E. Babich

Publisher: Springer Science & Business Media

ISBN: 9401717672

Category: Science

Page: 500

View: 9199

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This richly textured book bridges analytic and hermeneutic and phenomenological philosophy of science. It features unique resources for students of the philosophy and history of quantum mechanics and the Copenhagen Interpretation, cognitive theory and the psychology of perception, the history and philosophy of art, and the pragmatic and historical relationships between religion and science.