IOS 11 Programming Fundamentals with Swift

Swift, Xcode, and Cocoa Basics

Author: Matt Neuburg

Publisher: "O'Reilly Media, Inc."

ISBN: 1491999284

Category: Computers

Page: 646

View: 302

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Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode 9 IDE, Cocoa Touch, and the latest version of Apple’s acclaimed programming language, Swift 4. With this thoroughly updated guide, you’ll learn the Swift language, understand Apple’s Xcode development tools, and discover the Cocoa framework. Explore Swift’s object-oriented concepts Become familiar with built-in Swift types Dive deep into Swift objects, protocols, and generics Tour the lifecycle of an Xcode project Learn how nibs are loaded Understand Cocoa’s event-driven design Communicate with C and Objective-C In this edition, catch up on the latest iOS programming features. Multiline strings and improved dictionaries Object serialization Key paths and key–value observing Expanded git integration Code refactoring And more!

IOS 10 Programming Fundamentals with Swift

Swift, Xcode, and Cocoa Basics

Author: Matt Neuburg

Publisher: "O'Reilly Media, Inc."

ISBN: 1491970049

Category: Computers

Page: 620

View: 2574

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Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode IDE, the Cocoa Touch framework, and Swift 3—the latest version of Apple’s acclaimed programming language. With this thoroughly updated guide, you’ll learn Swift’s object-oriented concepts, understand how to use Apple’s development tools, and discover how Cocoa provides the underlying functionality iOS apps need to have. Explore Swift’s object-oriented concepts: variables and functions, scopes and namespaces, object types and instances Become familiar with built-in Swift types such as numbers, strings, ranges, tuples, Optionals, arrays, dictionaries, and sets Learn how to declare, instantiate, and customize Swift object types: enums, structs, and classes Discover powerful Swift features such as protocols and generics Catch up on Swift 3 innovations: revised APIs, new Foundation bridged types, and more Tour the lifecycle of an Xcode project from inception to App Store—including Xcode’s new automatic code signing and debugging features Construct app interfaces with the nib editor, Interface Builder Understand Cocoa’s event-driven model and its major design patterns and features Find out how Swift communicates with Cocoa’s C and Objective-C APIs Once you master the fundamentals, you’ll be ready to tackle the details of iOS app development with author Matt Neuburg’s companion guide, Programming iOS 10.

iOS 12 Programming Fundamentals with Swift

Swift, Xcode, and Cocoa Basics

Author: Matt Neuburg

Publisher: O'Reilly Media

ISBN: 1492044520

Category: Computers

Page: 652

View: 3147

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Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode 9 IDE, Cocoa Touch, and the latest version of Apple’s acclaimed programming language, Swift 4. With this thoroughly updated guide, you’ll learn the Swift language, understand Apple’s Xcode development tools, and discover the Cocoa framework. Explore Swift’s object-oriented concepts Become familiar with built-in Swift types Dive deep into Swift objects, protocols, and generics Tour the lifecycle of an Xcode project Learn how nibs are loaded Understand Cocoa’s event-driven design Communicate with C and Objective-C Once you master the fundamentals, you’ll be ready to tackle the details of iOS app development with author Matt Neuburg’s companion guide, Programming iOS 12.

IOS 9 Programming Fundamentals with Swift

Swift, Xcode, and Cocoa Basics

Author: Matt Neuburg

Publisher: "O'Reilly Media, Inc."

ISBN: 1491936746

Category: Computers

Page: 604

View: 1971

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Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode IDE, the Cocoa Touch framework, and Swift 2.0—the latest version of Apple's acclaimed programming language. With this thoroughly updated guide, you'll learn Swift’s object-oriented concepts, understand how to use Apple's development tools, and discover how Cocoa provides the underlying functionality iOS apps need to have. Explore Swift’s object-oriented concepts: variables and functions, scopes and namespaces, object types and instances Become familiar with built-in Swift types such as numbers, strings, ranges, tuples, Optionals, arrays, dictionaries, and sets Learn how to declare, instantiate, and customize Swift object types—enums, structs, and classes Discover powerful Swift features such as protocols and generics Catch up on Swift 2.0 innovations: option sets, protocol extensions, error handling, guard statements, availability checks, and more Tour the lifecycle of an Xcode project from inception to App Store Create app interfaces with nibs and the nib editor, Interface Builder Understand Cocoa’s event-driven model and its major design patterns and features Find out how Swift communicates with Cocoa’s C and Objective-C APIs Once you master the fundamentals, you'll be ready to tackle the details of iOS app development with author Matt Neuburg's companion guide, Programming iOS 9.

Programming IOS 6

Author: Matt Neuburg

Publisher: "O'Reilly Media, Inc."

ISBN: 1449365760

Category: Computers

Page: 1154

View: 4560

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Provides information on using iOS 6 to create applications for the iPhone, iPad, and iPod Touch.

Programming iOS 12

Dive Deep into Views, View Controllers, and Frameworks

Author: Matt Neuburg

Publisher: O'Reilly Media

ISBN: 1492044601

Category: Computers

Page: 1176

View: 3784

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If you’re grounded in the basics of Swift, Xcode, and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, you’ll learn how to create views, manipulate view controllers, and add features from iOS frameworks. Create, arrange, draw, layer, and animate views that respond to touch Use view controllers to manage multiple screens of interface Master interface classes for scroll views, table views, text, popovers, split views, web views, and controls Dive into frameworks for sound, video, maps, and sensors Access user libraries: music, photos, contacts, and calendar Explore additional topics, including files, networking, and threads Stay up-to-date on iOS 12 innovations, such as User Notification framework improvements, as well as changes in Xcode 10 and Swift 4.2. All example code is available on GitHub for you to download, study, and run. Want to brush up on the basics? Pick up iOS 12 Programming Fundamentals with Swift to learn about Swift, Xcode, and Cocoa. Together with Programming iOS 12, you’ll gain a solid, rigorous, and practical understanding of iOS 12 development.

Learning Swift

Building Apps for macOS, iOS, and Beyond

Author: Jonathon Manning,Paris Buttfield-Addison,Tim Nugent

Publisher: "O'Reilly Media, Inc."

ISBN: 1491987529

Category: Computers

Page: 378

View: 8334

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Get valuable hands-on experience with Swift, the open source programming language developed by Apple. With this practical guide, skilled programmers with little or no knowledge of Apple development will learn how to code with the latest version of Swift by developing a working iOS app from start to finish. You’ll begin with Swift programming basics—including guidelines for making your code "Swifty"—and learn how to work with Xcode and its built-in Interface Builder. Then you’ll dive step-by-step into building and customizing a basic app for taking, editing, and deleting selfies. You’ll also tune and test the app for performance and manage the app’s presence in the App Store. Divided into four parts, this book includes: Swift 4 basics: Learn Swift’s basic building blocks and the features of object-oriented development Building the Selfiegram app: Build model objects and the UI for your selfie app and add location support, user settings, and notifications Polishing Selfiegram: Create a theme and support for sharing and add custom views, image overlays, and localization Beyond app development: Debug and performance test with Xcode, automate chores with Fastlane, and user-test the app with TestFlight

iOS 11 Swift Programming Cookbook

Solutions and Examples for iOS Apps

Author: Vandad Nahavandipoor

Publisher: "O'Reilly Media, Inc."

ISBN: 1491992425

Category: Computers

Page: 648

View: 715

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iOS 11, Swift 4, and Xcode 9 provide many new APIs for iOS developers. With this cookbook, you’ll learn more than 170 proven solutions for tackling the latest features in iOS 11 and watchOS 4, including new ways to use Swift and Xcode to make your day-to-day app development life easier. This collection of code-rich recipes also gets you up to speed on continuous delivery and continuous integration systems. Ideal for intermediate and advanced iOS developers looking to work with the newest version of iOS, these recipes include reusable code on GitHub, so you can put them to work in your project right away. Among the topics covered in this book: New features in Swift 4 and Xcode 9 Tools for continuous delivery and continuous integration Snapshot testing and test automation Creating document-based applications Updated Map view and Core Location features iOS 11’s Security and Password Autofill Data storage with Apple’s Core Data Creating lively user interfaces with UI Dynamics Building iMessage applications and sticker packages Integrating Siri into your apps with Siri Kit Creating fascinating apps for Apple Watch

Reactive Programming with Swift

Author: Cecil Costa

Publisher: Packt Publishing Ltd

ISBN: 178588204X

Category: Computers

Page: 238

View: 2102

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Leverage the power of the Functional Reactive Programming paradigm with Swift to develop robust iOS applications About This Book Build highly responsive applications with this practical introduction to Reactive programming This book uses ReactiveCocoa, the most popular solution for Reactive Programming on iOS to install, debug, and develop a framework with Swift Switch from the traditional programming style to the reactive paradigm to code your first reactive applications with ease Who This Book Is For Reactive Programming with Swift is for Swift developers who want to start making more powerful and efficient applications. You need a basic understanding of Swift to follow along. This book takes a first-principles approach to what Reactive Programming is and how you can start implementing it in your next iOS applications. What You Will Learn Switch your programming concepts from imperative to Functional reactive programming Improve your app's maintenance by developing with a different paradigm Create unit tests and automation tests using the ReactiveCocoa framework Create clear code that is very easy to read Get accustomed to migrating mobile apps to the Reactive way of programming Perform asynchronous calls and join them later In Detail Reactive programming helps you write applications that are more powerful and efficient. You can write more software, help more people, and create applications that scale. Reactive programming is a growing paradigm that we will help you set to work in Swift. Reactive Programming with Swift guides you through migrating from the traditional way of developing to the new ReactiveCocoa framework, which uses Swift as its main programming language. You will learn how to develop with this framework, debug code, create unit tests, use additional frameworks, and convert a traditional framework into a ReactiveCocoa one. Starting with a crash course on the fundamental concepts of Reactive programming, we'll set you up so you're ready to create reactive applications. We'll then move on to topics such as Graphical events, Streaming, and Core data, which will help you dive deeper with advanced programming. The concept of switching your programming concepts from imperative to functional reactive programming will also be covered. By the end of this book, you will be able to successfully create highly functional apps using Swift. Style and approach This book is a fast-paced, practical guide compiled with ample images and screenshots that explain how to create apps and demonstrate their logic.

The Swift Apprentice

Beginning Programming with Swift 2

Author: Janie Clayton,Alexis Gallagher,Matt Galloway

Publisher: Razeware LLC

ISBN: 9781942878131

Category:

Page: 330

View: 3279

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Learn How To Program with Swift 2! Swift is the easiest way to get started developing on Apple's platforms: iOS, OS X, watchOS and tvOS. With the release of Swift 2 in 2015, the Swift language is packed with even more features and enhancements. In this book, you'll learn the basics of Swift from getting started with playgrounds to simple operations to building your own types. Everything you'll learn is platform-neutral; you'll have a firm understanding of Swift by the end of this book, and you'll be ready to move on to whichever app platform you're interested in. Who This Book Is For: This book is for complete beginners to Swift 2. No prior programming experience is necessary! Topics Covered in The Swift Apprentice Playground basics: Learn about the coding environment where you can quickly and easily try out your code as you learn. Numbers and strings: These are the basic kinds of data in any app -learn how to use them in Swift. Making Decisions: Your code doesn't always run straight through -learn how to use conditions and decide what to do. Functions: Group your code together into reusable chunks to run and pass around. Collection Types: Discover the many ways Swift offers to store and organize data into collections. Building Your Own Types: Learn how to model elements in your app using classes, structures and enumerations. Protocols & Protocol-Oriented Programming: Define protocols to make your code more interface-based and compositional. Error Handling: Make your code more robust and flexible by signaling and handling error conditions gracefully. Functional Programming: Learn how to use Swift in a functional style and how this can make your code clearer and easier to reason about. After reading this book and completing your Swift apprenticeship by working through the included exercises and challenges, you'll be ready to take on app development on the platform of your choice!"

Sams Teach Yourself Swift in 24 Hours

Author: B. J. Miller

Publisher: Pearson Education

ISBN: 067233724X

Category: Computers

Page: 423

View: 9352

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Offers twenty-four lessons teaching how to build next-generation OS X and iOS apps using Apple's new programming language, with step-by-step instructions for such common tasks as using operators, iterating code with loops, and introducing generics.

iOS and macOS Performance Tuning

Cocoa, Cocoa Touch, Objective-C, and Swift

Author: Marcel Weiher

Publisher: Addison-Wesley Professional

ISBN: 0133085538

Category: Computers

Page: 400

View: 4294

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This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. In iOS and macOS™ Performance Tuning, Marcel Weiher drills down to the code level to help you systematically optimize CPU, memory, I/O, graphics, and program responsiveness in any Objective-C, Cocoa, or CocoaTouch program. This up-to-date guide focuses entirely on performance optimization for macOS and iOS. Drawing on 25 years of experience optimizing Apple device software, Weiher identifies concrete performance problems that can be discovered empirically via measurement. Then, based on a deep understanding of fundamental principles, he presents specific techniques for solving them. Weiher presents insights you won’t find anywhere else, most of them applying to both macOS and iOS development. Throughout, he reveals common pitfalls and misconceptions about Apple device performance, explains the realities, and helps you reflect those realities in code that performs beautifully. Understand optimization principles, measurement, tools, pitfalls, and techniques Recognize when to carefully optimize, and when it isn’t worth your time Balance performance and encapsulation to create efficient object representations, communication, data access, and computation Avoid mistakes that slow down Objective-C programs and hinder later optimization Fix leaks and other problems with memory and resource management Address I/O issues associated with drives, networking, serialization, and SQLite Code graphics and UIs that don’t overwhelm limited iOS device resources Learn what all developers need to know about Swift performance

Beginning iPhone Development with Swift 4

Exploring the iOS SDK

Author: Molly K. Maskrey

Publisher: Apress

ISBN: 1484230728

Category: Computers

Page: 552

View: 6799

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Learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. In this edition of the best selling book, you’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, this book offers a comprehensive course in iPhone and iPad programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 11 SDK, and then guides you though the creation of your first simple application. The art of table building will be demystified, and you’ll learn how to save your data using the iOS file system. You'll see how to to create, load and work with playgrounds as you develop an understanding of the Swift language. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more! Beginning iPhone Development with Swift 4 covers the basic information you need to get up and running quickly with your iOS apps. Once you’re ready, move on to Professional iPhone Development with Swift 4 to learn more of the really unique aspects of the SDK and Swift language. What You Will Learn Discover what data persistence is, and why it’s important Build cool, crisp user interfaces Display data in Table Views Work with all the most commonly used iOS Frameworks Who This Book is For Aspiring iOS app developers new to the Apple Swift programming language and/or the iOS SDK.

REALbasic

The Definitive Guide

Author: Matt Neuburg

Publisher: "O'Reilly Media, Inc."

ISBN: 0596001770

Category: Computers

Page: 724

View: 1869

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REALbasic is a powerful yet easy-to-learn programming environment for the Macintosh, including Mac OS X. Using REALbasic, even novice programmers can create interfaces in minutes, and can generate entire, compiled applications for Mac and Windows without having to learn a complicated language. In REALbasic, you work in an intuitive and easy-to-use IDE (Integrated Development Environment) that accesses a powerful object-oriented version of the BASIC programming language. REALbasic : The Definitive Guide, Second Edition provides complete coverage of REALbasic 3,2,1 and later as well as a thorough introduction to the major concepts of object-oriented programming. This book takes the reader from zero knowledge of programming to the ability to program every aspect of REALbasic. The book is divided into three main sections : Part 1, Fundamentals, provides a detailed and comprehensive summary of the language. It quickly shows you how to think about programming and how to accomplish your goals in less time. Part 2, User Interface, details the rich classes and predefined tools that make life so much easier for the REALbasic programmer, including such familiar components of the visual arsenal as windows, buttons, and editable text fields. Part 3, Reaching Out, rounds out the book with comprehensive coverage of internet communications, multimedia, animation, and more. A new appendix, Growing an Application, takes readers through the stop-by-stop process of building an example application, which offers a glimpse into the author's own style of programming, complete with example code, expert tips, and practical advice. The first edition of REALbasic : The Definitive Guide was the winner of the 2000 Cubie award, given by REAL Software, in the category REALbasic Advocate of the Year. The book also won the Book Bytes award as best Mac programming book of 2000. REALbasic : The Definitive Guide, Second Edition is the essential reference for the expanding legion of Mac users who are discovering the power and flexibility of this programming environment. This edition has been completely rewritten to cover Mac OS X, to reflect new features of REALbasic Version 3, and to respond to readers'suggestions.

Swift IOS 24-Hour Trainer

Author: Abhishek Mishra

Publisher: John Wiley & Sons

ISBN: 1119073553

Category: Computers

Page: 624

View: 3722

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This book and online video package is a self-paced guide to Swift programming. Easy-to-follow lessons, reinforced by step-by-step instructions, screencasts, and supplemental exercises, allow readers of all learning styles to master Swift programming quickly and painlessly. The book starts at the very beginning, assuming you have little or no programming experience. The book is divided into lessons that teach a specific concept or technique, and then invites you to "Try It", by performing a programming exercise to solidify the lesson's ideas. The Try It has several subsections: Goals describes the exercise so you know what should happen. Hints give pointers about possible confusing aspects of the problem if they are needed. Step-by-Step provides a numbered series of steps that show how to solve the problem. The book covers the fundamentals of using Swift to create iPhone and iPad apps. The first section introduces you to iOS development with Swift. You will learn how to set up a development environment, and learn fundamental Swift programming concepts like variables, statements, expressions, operators, functions, and closures. Next, you will learn how to accomplish common tasks with Swift, like alert views, table views, and collection views. More lessons tackle network programming and local data storage. Topic introduced here will be XML parsing, JSON parsing, Core Data, and consuming web services with NSURLConnection. You will also learn slightly more advanced concepts, including Tab bars, Web views, the Accelerometer, Camera and photo library, Google maps, and Core Location. Finally, you will learn how to: obtain a device UDID. test your applications on an actual device. distribute your applications outside the Appstore to clients for testing. distribute your app from the Appstore and also lists common reasons why applications are rejected.

Swift for Programmers

Author: Paul J. Deitel,Harvey M. Deitel

Publisher: Pearson Education

ISBN: 0134021363

Category: Computers

Page: 374

View: 8239

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'Swift for Programmers' is a programming-language focused book designed to get practicing programmers up-to-speed quickly in Swift programming. The Deitels provide thousands of lines of proven Swift code in the book, using a mix of code snippets and live-code examples. When they present code snippets rather than full-length complete programs, the snippet will be extracted from a Deitel-created, compiled, live-code example to ensure that the snippet is correct

iOS 10 Programming for Beginners

Author: Craig Clayton

Publisher: Packt Publishing Ltd

ISBN: 1786466856

Category: Computers

Page: 678

View: 9600

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Begin your iOS mobile application development journey with this accessible, practical guide About This Book Use Swift 3 and latest iOS 10 features to build awesome apps for iPhone and iPad Explore and use a wide range of Apple development tools to become a confident iOS developer From prototype to App Store—find out how to build an app from start to finish! Who This Book Is For This book is for beginners who want to be able to create iOS applications. If you have some programming experience, this book is a great way to get a full understanding of how to create an iOS application from scratch and submit it to the App Store. You do not need any knowledge of Swift or any prior programming experience. What You Will Learn Get to grips with Swift 3 and Xcode, the building blocks of Apple development Get to know the fundamentals of Swift, including variables, constants, and control flow Discover the distinctive design principles that define the iOS user experience See how to prototype your app with Swift's Playgrounds feature Build a responsive UI that looks great on a range of devices Find out how to use CoreLocation to add location services to your app Add push notifications to your app Make your app able to be used on both iPhone and iPad In Detail You want to build iOS applications for iPhone and iPad—but where do you start? Forget sifting through tutorials and blog posts, this is a direct route into iOS development, taking you through the basics and showing you how to put the principles into practice. With every update, iOS has become more and more developer-friendly, so take advantage of it and begin building applications that might just take the App Store by storm! Whether you're an experienced programmer or a complete novice, this book guides you through every facet of iOS development. From Xcode and Swift—the building blocks of modern Apple development—and Playgrounds for beginners, one of the most popular features of the iOS development experience, you'll quickly gain a solid foundation to begin venturing deeper into your development journey. For the experienced programmer, jump right in and learn the latest iOS 10 features. You'll also learn the core elements of iOS design, from tables to tab bars, as well as more advanced topics such as gestures and animations that can give your app the edge. Find out how to manage databases, as well as integrating standard elements such as photos, GPS into your app. With further guidance on beta testing with TestFlight, you'll quickly learn everything you need to get your project on the App Store! Style and approach Created for anyone that wants to build their first iOS application, this book offers practical, actionable guidance through iOS development. Combining engaging visuals with accessible, step-by-step instructiona and explanation, this book will not only develop the your understanding, but also show you how to put your knowledge to work.

Swift Programming

The Big Nerd Ranch Guide

Author: Matthew Mathias,John Gallagher

Publisher: Pearson Technology Group

ISBN: 0134610695

Category: Computers

Page: 480

View: 5976

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This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Through the authors' carefully constructed explanations and examples, you will develop an understanding of Swift grammar and the elements of effective Swift style. This book is written for Swift 3.0 and will also show you how to navigate Xcode 8 and get the most out of Apple's documentation. Throughout the book, the authors share their insights into Swift to ensure that you understand the hows and whys of Swift and can put that understanding to use in different contexts. After working through the book, you will have the knowledge and confidence to develop your own solutions to a wide range of programming challenges using Swift.

Learning Xcode 8

Author: Jak Tiano

Publisher: Packt Publishing Ltd

ISBN: 1785888374

Category: Computers

Page: 480

View: 9116

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Learn how to use the power of Xcode to turn your next great app idea into a reality About This Book Learn the theory and tools behind app development using Swift 3 and Xcode 8 Build a fully featured iOS app, including a companion app for the Apple Watch Optimize, debug, and ultimately release your app on Test Flight and the App Store Who This Book Is For This book is intended for programmers looking to get a jump-start into the world of iOS development. Whether you're a young student who has only spent a few months with Java, or a seasoned developer who has spent their career developing for a different platform, all that is expected is a basic understanding of a programming language such as C++, C#, or Java. What You Will Learn Understand the most important features of the Xcode IDE Write Swift 3 code for application data models and view controllers Prepare visual layouts for an iOS application using storyboards, size classes, and auto-layout Integrate many common technologies into an app, such as multi-touch gestures, CoreData, and notifications Build companion applications for the Apple Watch with watchOS 3 Debug applications using Xcode's suite of debugging tools, and prevent bugs with unit testing Optimize an application using Xcode 8's profiling tools and asset catalogs Distribute a beta application through TestFlight, and a finished application through the App Store In Detail Over the last few years, we've seen a breakthrough in mobile computing and the birth of world-changing mobile apps. With a reputation as one of the most user-centric and developer-friendly platforms, iOS is the best place to launch your next great app idea. As the official tool to create iOS applications, Xcode is chock full of features aimed at making a developer's job easier, faster, and more fun. This book will take you from complete novice to a published app developer, and covers every step in between. You'll learn the basics of iOS application development by taking a guided tour through the Xcode software and Swift programming language, before putting that knowledge to use by building your first app called “Snippets.” Over the course of the book, you will continue to explore the many facets of iOS development in Xcode by adding new features to your app, integrating gestures and sensors, and even creating an Apple Watch companion app. You'll also learn how to use the debugging tools, write unit tests, and optimize and distribute your app. By the time you make it to the end of this book, you will have successfully built and published your first iOS application. Style and approach This easy-to-follow guide presents topics in a hands-on lecture format where concepts are introduced and explained, then used in an example as reinforcement. The first third of the book covers the separate building blocks of development, while the second two thirds cover the development of an app from start to finish.

iOS Programming

The Big Nerd Ranch Guide

Author: Christian Keur,Aaron Hillegass

Publisher: Pearson Technology Group

ISBN: 0134389395

Category: Computers

Page: 416

View: 2612

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iOS Programming: The Big Nerd Ranch Guide leads you through the essential concepts, tools, and techniques for developing iOS applications. After completing this book, you will have the know-how and the confidence you need to tackle iOS projects of your own. Based on Big Nerd Ranch's popular iOS Bootcamp course and its well-tested materials and methodology, this bestselling guide teaches iOS concepts and coding in tandem. The result is instruction that is relevant and useful. Throughout the book, the authors explain what's important and share their insights into the larger context of the iOS platform. You get a real understanding of how iOS development works, the many features that are available, and when and where to apply what you've learned.