Introduction to 3D Data

Modeling with ArcGIS 3D Analyst and Google Earth

Author: Heather Kennedy

Publisher: John Wiley & Sons

ISBN: 9781118059869

Category: Science

Page: 360

View: 4064

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Render three-dimensional data and maps with ease. Written as a self-study workbook, Introduction to 3D Datademystifies the sometimes confusing controls and proceduresrequired for 3D modeling using software packages such as ArcGIS 3DAnalyst and Google Earth. Going beyond the manual that comes with the software, thisprofusely illustrated guide explains how to use ESRI’s ArcGIS3D Analyst to model and analyze three-dimensional geographicalsurfaces, create 3D data, and produce displays ranging fromtopographically realistic maps to 3D scenes and sphericalearth-like views. The engagingly user-friendlyinstruction: • Walks you through basic concepts of 3D data, progressingto more advanced techniques such as calculating surface area andvolume • Introduces you to two major software packages: ArcGIS 3DAnalyst (including ArcScene and ArcGlobe) and Google Earth • Reinforces your understanding through in-depthdiscussions with over thirty hands-on exercises and tutorialdatasets on the support website at www.wiley/college/kennedy • Helps you apply the theory with real-worldapplications Whether you’re a student or professional in geology,landscape architecture, transportation system planning, hydrology,or a related field, Introduction to 3D Data willquickly turn you into a power user of 3D GIS.

An Introduction to 3D Computer Vision Techniques and Algorithms

Author: Boguslaw Cyganek,J. Paul Siebert

Publisher: John Wiley & Sons

ISBN: 1119964474

Category: Science

Page: 504

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Computer vision encompasses the construction of integrated vision systems and the application of vision to problems of real-world importance. The process of creating 3D models is still rather difficult, requiring mechanical measurement of the camera positions or manual alignment of partial 3D views of a scene. However using algorithms, it is possible to take a collection of stereo-pair images of a scene and then automatically produce a photo-realistic, geometrically accurate digital 3D model. This book provides a comprehensive introduction to the methods, theories and algorithms of 3D computer vision. Almost every theoretical issue is underpinned with practical implementation or a working algorithm using pseudo-code and complete code written in C++ and MatLab®. There is the additional clarification of an accompanying website with downloadable software, case studies and exercises. Organised in three parts, Cyganek and Siebert give a brief history of vision research, and subsequently: present basic low-level image processing operations for image matching, including a separate chapter on image matching algorithms; explain scale-space vision, as well as space reconstruction and multiview integration; demonstrate a variety of practical applications for 3D surface imaging and analysis; provide concise appendices on topics such as the basics of projective geometry and tensor calculus for image processing, distortion and noise in images plus image warping procedures. An Introduction to 3D Computer Vision Algorithms and Techniques is a valuable reference for practitioners and programmers working in 3D computer vision, image processing and analysis as well as computer visualisation. It would also be of interest to advanced students and researchers in the fields of engineering, computer science, clinical photography, robotics, graphics and mathematics.

An Introduction to 3D Printing

Author: Victoria Zukas,Jonas A Zukas

Publisher: First Edition Design Pub.

ISBN: 1622878973

Category: Education

Page: 132

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This book is aimed at an audience consisting of two kinds of readers. The first is people who are curious about 3D printing and want more information without necessarily getting deeply into it. For this audience, the first two chapters will be of greatest interest. They provide an overview of 3D print technology. They also serve to take the confusion out of the jargon and make sense out of such shortcuts as SLA, FFM, FFF, FDM, DLP, LOM, SLM, DMLS, SLS, EBM, EBAM, CAD and others. They describe the basic processes, the materials used and the application of the technology in industry, space, medicine, housing, clothing and consumer-oriented products such as jewelry, video game figures, footwear, tools and what must now seem like an infinity of bunnies, eagles and busts of Star Wars and Star Trek figurines in a dazzling array of colors. This book also addresses the needs of people new to the field who require information in a hurry. Chapter 3 serves as a guide to generating a 3D model by reviewing scanning methodology, the various types of software available to create a model and the steps needed to insure a useful printed object from the 3D model. The chapter has numerous references which, together with the information in the text, will help one find quickly any additional information available on the internet. Keywords: 3D Printing, 3D Software, 3D Hardware, Printing Materials, Scanning, 3D Modeling, Jewelry, Medicine, Housing, Space

Introduction to 3D Game Programming with DirectX 10

Author: Frank Luna

Publisher: Jones & Bartlett Publishers

ISBN: 1598220535

Category: Computers

Page: 502

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Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects. With this book understand how vectors, matrices, and transfomations are used in the creation of computer games; discover how to implement lighting, texture mapping, blending, and stenciling to increase the realism of your scenes; explore techniques for creating special effects, including terrain rendering, shadow mapping, particle systems, and reflections; learn about new Direct3D 10 features such as geometry shaders, the stream out pipeline stage, texture arrays, and primitive IDs; test your knowledge and programming skills with the end-of-chapter exercises.

Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach

Author: Frank Luna

Publisher: Wordware Publishing, Inc.

ISBN: 1449633757

Category: Computers

Page: 630

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Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.

Spatial Data Modelling for 3D GIS

Author: Alias Abdul-Rahman,Morakot Pilouk

Publisher: Springer Science & Business Media

ISBN: 3540741674

Category: Science

Page: 289

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This book covers fundamental aspects of spatial data modelling specifically on the aspect of three-dimensional (3D) modelling and structuring. Realisation of "true" 3D GIS spatial system needs a lot of effort, and the process is taking place in various research centres and universities in some countries. The development of spatial data modelling for 3D objects is the focus of this book.

Variational Regularization of 3D Data

Experiments with MATLAB®

Author: Hebert Montegranario,Jairo Espinosa

Publisher: Springer Science & Business Media

ISBN: 1493905333

Category: Computers

Page: 85

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Variational Regularization of 3D Data provides an introduction to variational methods for data modelling and its application in computer vision. In this book, the authors identify interpolation as an inverse problem that can be solved by Tikhonov regularization. The proposed solutions are generalizations of one-dimensional splines, applicable to n-dimensional data and the central idea is that these splines can be obtained by regularization theory using a trade-off between the fidelity of the data and smoothness properties. As a foundation, the authors present a comprehensive guide to the necessary fundamentals of functional analysis and variational calculus, as well as splines. The implementation and numerical experiments are illustrated using MATLAB®. The book also includes the necessary theoretical background for approximation methods and some details of the computer implementation of the algorithms. A working knowledge of multivariable calculus and basic vector and matrix methods should serve as an adequate prerequisite.

An Introduction to Three-dimensional Climate Modeling

Author: Warren M. Washington,Claire L. Parkinson

Publisher: University Science Books

ISBN: 9781891389351

Category: Nature

Page: 353

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Warren M. Washington is consultant and advisor to a number of government officials and committees on climate-system modelling. Now along with Claire Parkinson (NASA) he gives the reader insight into the complex field of climate modelling.

Introduction to Scientific Visualization

Author: Helen Wright

Publisher: Springer Science & Business Media

ISBN: 1846287553

Category: Computers

Page: 147

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This is a ‘how to’ book for scientific visualization. The book does not treat the subject as a subset of information visualisation, but rather as a subject in its own right. An introduction on the philosophy of the subject sets the scene and the theory of colour perception is introduced. Next, using Brodlie’s taxonomy to underpin its core chapters, it is shown how to classify data. Worked examples are given throughout the text and there are practical ‘sidebars’ for readers with access to the IRIS Explorer software who can try out the demonstrations on an accompanying website. The book concludes with a ‘taster’ of ongoing research.

Principles of 3D Image Analysis and Synthesis

Author: Bernd Girod,Günther Greiner,Heinrich Niemann

Publisher: Springer Science & Business Media

ISBN: 9780792378501

Category: Computers

Page: 466

View: 9917

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Traditionally, say 15 years ago, three-dimensional image analysis (aka computer vi sion) and three-dimensional image synthesis (aka computer graphics) were separate fields. Rarely were expert

Introduction to Computer Graphics

Using Java 2D and 3D

Author: Frank Klawonn

Publisher: Springer Science & Business Media

ISBN: 1447127331

Category: Computers

Page: 253

View: 2256

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This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language. Features: provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination; presents a practical guide to basic computer graphics programming using Java 2D and 3D; includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, and the use of functions of two variables for surface modelling; contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises; supplies useful supplementary material, including additional exercises, solutions, and program examples, at an associated website.

The Theory and Practice of 3D PET

Author: B. Bendriem,D.W. Townsend

Publisher: Springer Science & Business Media

ISBN: 9780792351085

Category: Medical

Page: 168

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The application of 3D methodology has recently been receiving increasing attention at many PET centres, and this monograph is an attempt to provide a state-of-the-art review of this methodology, covering 3D reconstruction methods, quantitative procedures, current tomography performance, and clinical and research applications. No such review has been available until now to assist PET researchers in understanding and implementing 3D methodology, and in evaluating the performance of the available imaging technology. In all the chapters, the subject matter is treated in sufficient depth to appeal equally to the physicist or engineer who wishes to establish the methodology, and to PET investigators with experience in 2D PET who wish to familiarize themselves with the concepts and advantages of 3D, and to be made aware of the pitfalls.

An Introduction to Object Recognition

Selected Algorithms for a Wide Variety of Applications

Author: Marco Alexander Treiber

Publisher: Springer Science & Business Media

ISBN: 9781849962353

Category: Computers

Page: 202

View: 3488

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Rapid development of computer hardware has enabled usage of automatic object recognition in an increasing number of applications, ranging from industrial image processing to medical applications, as well as tasks triggered by the widespread use of the internet. Each area of application has its specific requirements, and consequently these cannot all be tackled appropriately by a single, general-purpose algorithm. This easy-to-read text/reference provides a comprehensive introduction to the field of object recognition (OR). The book presents an overview of the diverse applications for OR and highlights important algorithm classes, presenting representative example algorithms for each class. The presentation of each algorithm describes the basic algorithm flow in detail, complete with graphical illustrations. Pseudocode implementations are also included for many of the methods, and definitions are supplied for terms which may be unfamiliar to the novice reader. Supporting a clear and intuitive tutorial style, the usage of mathematics is kept to a minimum. Topics and features: presents example algorithms covering global approaches, transformation-search-based methods, geometrical model driven methods, 3D object recognition schemes, flexible contour fitting algorithms, and descriptor-based methods; explores each method in its entirety, rather than focusing on individual steps in isolation, with a detailed description of the flow of each algorithm, including graphical illustrations; explains the important concepts at length in a simple-to-understand style, with a minimum usage of mathematics; discusses a broad spectrum of applications, including some examples from commercial products; contains appendices discussing topics related to OR and widely used in the algorithms, (but not at the core of the methods described in the chapters). Practitioners of industrial image processing will find this simple introduction and overview to OR a valuable reference, as will graduate students in computer vision courses. Marco Treiber is a software developer at Siemens Electronics Assembly Systems, Munich, Germany, where he is Technical Lead in Image Processing for the Vision System of SiPlace placement machines, used in SMT assembly.

Three-dimensional Echocardiography

Author: Thomas Buck,Andreas Franke,Mark J. Monaghan

Publisher: Springer Science & Business Media

ISBN: 3642111793

Category: Medical

Page: 272

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Three-dimensional echocardiography is the most recent fundamental advancement in echocardiography. Since real-time 3D echocardiography became commercially available in 2002, it has rapidly been accepted in echo labs worldwide. This book covers all clinically relevant aspects of this fascinating new technology, including a comprehensive explanation of its basic principles, practical aspects of clinical application, and detailed descriptions of specific uses in the broad spectrum of clinically important heart disease. The book was written by a group of well-recognized international experts in the field, who have not only been involved in the scientific and clinical evolution of 3D echocardiography since its inception but are also intensively involved in expert training courses. As a result, the clear focus of this book is on the practical application of 3D echocardiography in daily clinical routine with tips and tricks for both beginners and experts, accompanied by more than 150 case examples comprehensively illustrated in more than 800 images and more than 500 videos provided on a DVD. In addition to an in-depth review of the most recent literature on real-time 3D echocardiography, this book represents an invaluable reference work for beginners and expert users of 3D echocardiography.

Algorithmen - Eine Einführung

Author: Thomas H. Cormen,Charles E. Leiserson,Ronald Rivest,Clifford Stein

Publisher: Walter de Gruyter GmbH & Co KG

ISBN: 3110522012

Category: Computers

Page: 1339

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Der "Cormen" bietet eine umfassende und vielseitige Einführung in das moderne Studium von Algorithmen. Es stellt viele Algorithmen Schritt für Schritt vor, behandelt sie detailliert und macht deren Entwurf und deren Analyse allen Leserschichten zugänglich. Sorgfältige Erklärungen zur notwendigen Mathematik helfen, die Analyse der Algorithmen zu verstehen. Den Autoren ist es dabei geglückt, Erklärungen elementar zu halten, ohne auf Tiefe oder mathematische Exaktheit zu verzichten. Jedes der weitgehend eigenständig gestalteten Kapitel stellt einen Algorithmus, eine Entwurfstechnik, ein Anwendungsgebiet oder ein verwandtes Thema vor. Algorithmen werden beschrieben und in Pseudocode entworfen, der für jeden lesbar sein sollte, der schon selbst ein wenig programmiert hat. Zahlreiche Abbildungen verdeutlichen, wie die Algorithmen arbeiten. Ebenfalls angesprochen werden Belange der Implementierung und andere technische Fragen, wobei, da Effizienz als Entwurfskriterium betont wird, die Ausführungen eine sorgfältige Analyse der Laufzeiten der Programme mit ein schließen. Über 1000 Übungen und Problemstellungen und ein umfangreiches Quellen- und Literaturverzeichnis komplettieren das Lehrbuch, dass durch das ganze Studium, aber auch noch danach als mathematisches Nachschlagewerk oder als technisches Handbuch nützlich ist. Für die dritte Auflage wurde das gesamte Buch aktualisiert. Die Änderungen sind vielfältig und umfassen insbesondere neue Kapitel, überarbeiteten Pseudocode, didaktische Verbesserungen und einen lebhafteren Schreibstil. So wurden etwa - neue Kapitel zu van-Emde-Boas-Bäume und mehrfädigen (engl.: multithreaded) Algorithmen aufgenommen, - das Kapitel zu Rekursionsgleichungen überarbeitet, sodass es nunmehr die Teile-und-Beherrsche-Methode besser abdeckt, - die Betrachtungen zu dynamischer Programmierung und Greedy-Algorithmen überarbeitet; Memoisation und der Begriff des Teilproblem-Graphen als eine Möglichkeit, die Laufzeit eines auf dynamischer Programmierung beruhender Algorithmus zu verstehen, werden eingeführt. - 100 neue Übungsaufgaben und 28 neue Problemstellungen ergänzt. Umfangreiches Dozentenmaterial (auf englisch) ist über die Website des US-Verlags verfügbar.

Positron Emission Tomography

Basic Sciences

Author: Dale L. Bailey,David W. Townsend,Peter E. Valk,Michael N. Maisey

Publisher: Springer Science & Business Media

ISBN: 1846280079

Category: Medical

Page: 382

View: 1303

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Essential for students, science and medical graduates who want to understand the basic science of Positron Emission Tomography (PET), this book describes the physics, chemistry, technology and overview of the clinical uses behind the science of PET and the imaging techniques it uses. In recent years, PET has moved from high-end research imaging tool used by the highly specialized to an essential component of clinical evaluation in the clinic, especially in cancer management. Previously being the realm of scientists, this book explains PET instrumentation, radiochemistry, PET data acquisition and image formation, integration of structural and functional images, radiation dosimetry and protection, and applications in dedicated areas such as drug development, oncology, and gene expression imaging. The technologist, the science, engineering or chemistry graduate seeking further detailed information about PET, or the medical advanced trainee wishing to gain insight into the basic science of PET will find this book invaluable. This book is primarily repackaged content from the Basic Science section of the 'big' Valk book on PET. It contains new, completely revised and unchanged chapters covering the "basic sciences" section of the main book - total 18 chapters: 2 new (chapters 1, 16) 8 completely revised (chapters 4, 5, 8, 13, 14, 15, 17, 18) 3 minor corrections (chapters 2, 6, 11) 5 unchanged (chapters 3, 7, 9, 10, 12)

A Visual Introduction to AutoCAD and 3D Designing

Author: James D. Bethune

Publisher: N.A

ISBN: 9780132072755

Category: Computers

Page: 584

View: 5241

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Appropriate for introductory courses in design and AutoCAD, this text covers: the fundamentals of AutoCAD Release 13 for Windows; explanation of AutoCAD three dimensional capabilities; and a demonstration of how to apply these three dimensional capabilities to design problems.