Introduction to 3D Data

Modeling with ArcGIS 3D Analyst and Google Earth

Author: Heather Kennedy

Publisher: John Wiley & Sons

ISBN: 9781118059869

Category: Science

Page: 360

View: 2657

DOWNLOAD NOW »

Render three-dimensional data and maps with ease. Written as a self-study workbook, Introduction to 3D Data demystifies the sometimes confusing controls and procedures required for 3D modeling using software packages such as ArcGIS 3D Analyst and Google Earth. Going beyond the manual that comes with the software, this profusely illustrated guide explains how to use ESRI’s ArcGIS 3D Analyst to model and analyze three-dimensional geographical surfaces, create 3D data, and produce displays ranging from topographically realistic maps to 3D scenes and spherical earth-like views. The engagingly user-friendly instruction: • Walks you through basic concepts of 3D data, progressing to more advanced techniques such as calculating surface area and volume • Introduces you to two major software packages: ArcGIS 3D Analyst (including ArcScene and ArcGlobe) and Google Earth • Reinforces your understanding through in-depth discussions with over thirty hands-on exercises and tutorial datasets on the support website at www.wiley/college/kennedy • Helps you apply the theory with real-world applications Whether you’re a student or professional in geology, landscape architecture, transportation system planning, hydrology, or a related field, Introduction to 3D Data will quickly turn you into a power user of 3D GIS.

An Introduction to 3D Computer Vision Techniques and Algorithms

Author: Boguslaw Cyganek,J. Paul Siebert

Publisher: John Wiley & Sons

ISBN: 1119964474

Category: Science

Page: 504

View: 5119

DOWNLOAD NOW »

Computer vision encompasses the construction of integrated vision systems and the application of vision to problems of real-world importance. The process of creating 3D models is still rather difficult, requiring mechanical measurement of the camera positions or manual alignment of partial 3D views of a scene. However using algorithms, it is possible to take a collection of stereo-pair images of a scene and then automatically produce a photo-realistic, geometrically accurate digital 3D model. This book provides a comprehensive introduction to the methods, theories and algorithms of 3D computer vision. Almost every theoretical issue is underpinned with practical implementation or a working algorithm using pseudo-code and complete code written in C++ and MatLab®. There is the additional clarification of an accompanying website with downloadable software, case studies and exercises. Organised in three parts, Cyganek and Siebert give a brief history of vision research, and subsequently: present basic low-level image processing operations for image matching, including a separate chapter on image matching algorithms; explain scale-space vision, as well as space reconstruction and multiview integration; demonstrate a variety of practical applications for 3D surface imaging and analysis; provide concise appendices on topics such as the basics of projective geometry and tensor calculus for image processing, distortion and noise in images plus image warping procedures. An Introduction to 3D Computer Vision Algorithms and Techniques is a valuable reference for practitioners and programmers working in 3D computer vision, image processing and analysis as well as computer visualisation. It would also be of interest to advanced students and researchers in the fields of engineering, computer science, clinical photography, robotics, graphics and mathematics.

Introduction to Computer Graphics

Using Java 2D and 3D

Author: Frank Klawonn

Publisher: Springer Science & Business Media

ISBN: 1447127331

Category: Computers

Page: 253

View: 9036

DOWNLOAD NOW »

This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language. Features: provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination; presents a practical guide to basic computer graphics programming using Java 2D and 3D; includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, and the use of functions of two variables for surface modelling; contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises; supplies useful supplementary material, including additional exercises, solutions, and program examples, at an associated website.

Introduction to 3D Spatial Visualization

An Active Approach

Author: Sheryl Ann Sorby,Anne Frances Wysocki

Publisher: Cengage Learning

ISBN: 9781401813895

Category: Technology & Engineering

Page: 193

View: 8210

DOWNLOAD NOW »

Take advantage of the power of technology to develop 3D spatial visualization skills and minimize the learning curve! This revolutionary multimedia CD-ROM and its companion workbook are aimed at helping users develop the skills they need for success in a variety of technical careers, including: engineering, architecture, medicine, computer database operation, chemistry, and more. Nine fun, easy-to-use modules provide first-hand experience in working with isometric drawings, orthographic projections, reflections and symmetry, surfaces and solids of revolution, plus combining solids. Each module consists of a multimedia software component, as well as a workbook component, enabling users to learn by doing. Whether integrated into courses that require extensive 3D spatial visualization, or used as a remediation tool to help students who may be struggling due to poorly developed skills, Introduction to 3D Spatial Visualization will provide every user with a highly interactive and long-lasting learning experience.

Spatial Data Modelling for 3D GIS

Author: Alias Abdul-Rahman,Morakot Pilouk

Publisher: Springer Science & Business Media

ISBN: 3540741674

Category: Science

Page: 289

View: 3214

DOWNLOAD NOW »

This book covers fundamental aspects of spatial data modelling specifically on the aspect of three-dimensional (3D) modelling and structuring. Realisation of "true" 3D GIS spatial system needs a lot of effort, and the process is taking place in various research centres and universities in some countries. The development of spatial data modelling for 3D objects is the focus of this book.

An Introduction to 3D Computer Graphics, Stereoscopic Image, and Animation in OpenGL and C/C++

Author: Fore June

Publisher: Createspace Independent Publishing Platform

ISBN: 9781466488359

Category: Computers

Page: 466

View: 6461

DOWNLOAD NOW »

The development of computer graphics has made computers easier to interact with, to understand and to interpret different types of data. Developments in computer graphics have made profound impact on many types of media and have revolutionized the film, video game and publishing industries. This book discusses the fundamentals of computer graphics, including 3D transformations, projections, animations, colors, and creating stereoscopic images. It illustrates the concepts by presenting example programs written in C/C++ with OpenGL.

An Introduction to Three-dimensional Climate Modeling

Author: Warren M. Washington,Claire L. Parkinson

Publisher: University Science Books

ISBN: 9781891389351

Category: Nature

Page: 353

View: 7739

DOWNLOAD NOW »

Warren M. Washington is consultant and advisor to a number of government officials and committees on climate-system modelling. Now along with Claire Parkinson (NASA) he gives the reader insight into the complex field of climate modelling.

Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach

Author: Frank Luna

Publisher: Jones & Bartlett Publishers

ISBN: 1449623905

Category: Computers

Page: 630

View: 1196

DOWNLOAD NOW »

Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.

An Introduction to 3D Printing

Author: Victoria Zukas,Jonas A Zukas

Publisher: First Edition Design Pub.

ISBN: 1622878973

Category: Education

Page: 132

View: 7919

DOWNLOAD NOW »

This book is aimed at an audience consisting of two kinds of readers. The first is people who are curious about 3D printing and want more information without necessarily getting deeply into it. For this audience, the first two chapters will be of greatest interest. They provide an overview of 3D print technology. They also serve to take the confusion out of the jargon and make sense out of such shortcuts as SLA, FFM, FFF, FDM, DLP, LOM, SLM, DMLS, SLS, EBM, EBAM, CAD and others. They describe the basic processes, the materials used and the application of the technology in industry, space, medicine, housing, clothing and consumer-oriented products such as jewelry, video game figures, footwear, tools and what must now seem like an infinity of bunnies, eagles and busts of Star Wars and Star Trek figurines in a dazzling array of colors. This book also addresses the needs of people new to the field who require information in a hurry. Chapter 3 serves as a guide to generating a 3D model by reviewing scanning methodology, the various types of software available to create a model and the steps needed to insure a useful printed object from the 3D model. The chapter has numerous references which, together with the information in the text, will help one find quickly any additional information available on the internet. Keywords: 3D Printing, 3D Software, 3D Hardware, Printing Materials, Scanning, 3D Modeling, Jewelry, Medicine, Housing, Space

Introduction to 3D Game Programming with DirectX 12

Author: Frank Luna

Publisher: Stylus Publishing, LLC

ISBN: 1944534555

Category: Computers

Page: 900

View: 9035

DOWNLOAD NOW »

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected] FEATURES: • Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 • Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores • Contains detailed explanations of popular real-time game effects • Includes a DVD with source code and all the images (including 4-color) from the book • Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation • Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12

Introduction to AutoCAD 2012

Author: Alf Yarwood

Publisher: Routledge

ISBN: 1136074228

Category: Computers

Page: 442

View: 5291

DOWNLOAD NOW »

Master the complexities of the world’s bestselling 2D and 3D software with Alf Yarwood’s new Introduction to AutoCAD 2012. Ideally suited to new users of AutoCAD, this book will be a useful resource for drawing modules in both vocational and introductory undergraduate courses in engineering and construction. Alf Yarwood has once again produced a comprehensive, step-by-step introduction to the latest release of AutoCAD. Covering all the basic principles and acting as an introduction to 2D drawing, it also contains extensive coverage of all 3D topics, including 3D solid modelling and rendering. A fold-out list of frequently used keyboard shortcuts will help you perform actions quickly while working through the book, and an appendix of ribbon references clearly describes all the software tools that are used throughout the book. Further education students in the UK will find this an invaluable textbook for City and Guilds AutoCAD qualifications as well as the relevant Computer Aided Drawing units of BTEC National Engineering, Higher National Engineering and Construction courses from Edexcel. Students enrolled in Foundation Degree courses containing CAD modules will also find this a very useful reference and learning aid. Readers will also be able to visit a free companion website at: www.introtoautocad2012.com where they will find worked solutions and AutoCAD drawing files of stages, and results for the exercises in this book, as well as further exercises and multiple-choice questions with answers.

3D Scientific Visualization with Blender

Author: Brian R. Kent

Publisher: Morgan & Claypool Publishers

ISBN: 1627056130

Category: Technology & Engineering

Page: 105

View: 1353

DOWNLOAD NOW »

This is the first book written on using Blender (an open-source visualization suite widely used in the entertainment and gaming industries) for scientific visualization. It is a practical and interesting introduction to Blender for understanding key parts

An Introduction to 3D Computer Vision Techniques and Algorithms

Author: Boguslaw Cyganek,J. Paul Siebert

Publisher: John Wiley & Sons

ISBN: 1119964474

Category: Science

Page: 504

View: 5637

DOWNLOAD NOW »

Computer vision encompasses the construction of integrated vision systems and the application of vision to problems of real-world importance. The process of creating 3D models is still rather difficult, requiring mechanical measurement of the camera positions or manual alignment of partial 3D views of a scene. However using algorithms, it is possible to take a collection of stereo-pair images of a scene and then automatically produce a photo-realistic, geometrically accurate digital 3D model. This book provides a comprehensive introduction to the methods, theories and algorithms of 3D computer vision. Almost every theoretical issue is underpinned with practical implementation or a working algorithm using pseudo-code and complete code written in C++ and MatLab®. There is the additional clarification of an accompanying website with downloadable software, case studies and exercises. Organised in three parts, Cyganek and Siebert give a brief history of vision research, and subsequently: present basic low-level image processing operations for image matching, including a separate chapter on image matching algorithms; explain scale-space vision, as well as space reconstruction and multiview integration; demonstrate a variety of practical applications for 3D surface imaging and analysis; provide concise appendices on topics such as the basics of projective geometry and tensor calculus for image processing, distortion and noise in images plus image warping procedures. An Introduction to 3D Computer Vision Algorithms and Techniques is a valuable reference for practitioners and programmers working in 3D computer vision, image processing and analysis as well as computer visualisation. It would also be of interest to advanced students and researchers in the fields of engineering, computer science, clinical photography, robotics, graphics and mathematics.

Introduction to Information Retrieval

Author: Christopher D. Manning,Prabhakar Raghavan,Hinrich Schütze

Publisher: Cambridge University Press

ISBN: 1139472100

Category: Computers

Page: N.A

View: 1591

DOWNLOAD NOW »

Class-tested and coherent, this textbook teaches classical and web information retrieval, including web search and the related areas of text classification and text clustering from basic concepts. It gives an up-to-date treatment of all aspects of the design and implementation of systems for gathering, indexing, and searching documents; methods for evaluating systems; and an introduction to the use of machine learning methods on text collections. All the important ideas are explained using examples and figures, making it perfect for introductory courses in information retrieval for advanced undergraduates and graduate students in computer science. Based on feedback from extensive classroom experience, the book has been carefully structured in order to make teaching more natural and effective. Slides and additional exercises (with solutions for lecturers) are also available through the book's supporting website to help course instructors prepare their lectures.

Foundations of 3D Computer Graphics

Author: Steven J. Gortler

Publisher: MIT Press

ISBN: 0262017350

Category: Computers

Page: 273

View: 329

DOWNLOAD NOW »

This book explains the fundamental concepts of 3D computer graphics. It introduces the basic algorithmic technology needed to produce 3D computer graphics, and covers such topics as understanding and manipulating 3D geometric transformations, camera transformations, the image-rendering process, and materials and texture mapping.

Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach

Author: Frank Luna

Publisher: Wordware Publishing, Inc.

ISBN: 1449633757

Category: Computers

Page: 630

View: 3654

DOWNLOAD NOW »

Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.

Introduction to GIS Programming and Fundamentals with Python and ArcGIS®

Author: Chaowei Yang

Publisher: CRC Press

ISBN: 1466510102

Category: Computers

Page: 328

View: 7839

DOWNLOAD NOW »

Combining GIS concepts and fundamental spatial thinking methodology with real programming examples, this book introduces popular Python-based tools and their application to solving real-world problems. A powerful programming language with high-level toolkits, Python is well suited to handling geo-spatial data. Teaching the fundamental programming constructs of Python, this book demonstrates Python’s integration with ArcGIS Theory and offers practical, hands-on computer exercises allowing readers to build their own mini-GIS. Comprehensive and engaging commentary, robust contents, accompanying datasets, and classroom tested exercises; this book promotes increased interactivity between instructor and student.

Introduction to Visual Computing

Core Concepts in Computer Vision, Graphics, and Image Processing

Author: Aditi Majumder,M. Gopi

Publisher: CRC Press

ISBN: 1482244926

Category: Computers

Page: 376

View: 3426

DOWNLOAD NOW »

Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing covers the fundamental concepts of visual computing. Whereas past books have treated these concepts within the context of specific fields such as computer graphics, computer vision or image processing, this book offers a unified view of these core concepts, thereby providing a unified treatment of computational and mathematical methods for creating, capturing, analyzing and manipulating visual data (e.g. 2D images, 3D models). Fundamentals covered in the book include convolution, Fourier transform, filters, geometric transformations, epipolar geometry, 3D reconstruction, color and the image synthesis pipeline. The book is organized in four parts. The first part provides an exposure to different kinds of visual data (e.g. 2D images, videos and 3D geometry) and the core mathematical techniques that are required for their processing (e.g. interpolation and linear regression.) The second part of the book on Image Based Visual Computing deals with several fundamental techniques to process 2D images (e.g. convolution, spectral analysis and feature detection) and corresponds to the low level retinal image processing that happens in the eye in the human visual system pathway. The next part of the book on Geometric Visual Computing deals with the fundamental techniques used to combine the geometric information from multiple eyes creating a 3D interpretation of the object and world around us (e.g. transformations, projective and epipolar geometry, and 3D reconstruction). This corresponds to the higher level processing that happens in the brain combining information from both the eyes thereby helping us to navigate through the 3D world around us. The last two parts of the book cover Radiometric Visual Computing and Visual Content Synthesis. These parts focus on the fundamental techniques for processing information arising from the interaction of light with objects around us, as well as the fundamentals of creating virtual computer generated worlds that mimic all the processing presented in the prior sections. The book is written for a 16 week long semester course and can be used for both undergraduate and graduate teaching, as well as a reference for professionals.

Principles of Three-dimensional Computer Animation

Modeling, Rendering, and Animating with 3D Computer Graphics

Author: Michael O'Rourke

Publisher: W. W. Norton & Company

ISBN: 9780393730838

Category: Computers

Page: 395

View: 8309

DOWNLOAD NOW »

An authoritative introduction and guide to the latest developments in animation technology.

Essentials of 3D Biofabrication and Translation

Author: Anthony Atala,James J Yoo

Publisher: Academic Press

ISBN: 0128010150

Category: Science

Page: 440

View: 2242

DOWNLOAD NOW »

Essentials of 3D Biofabrication and Translation discusses the techniques that are making bioprinting a viable alternative in regenerative medicine. The book runs the gamut of topics related to the subject, including hydrogels and polymers, nanotechnology, toxicity testing, and drug screening platforms, also introducing current applications in the cardiac, skeletal, and nervous systems, and organ construction. Leaders in clinical medicine and translational science provide a global perspective of the transformative nature of this field, including the use of cells, biomaterials, and macromolecules to create basic building blocks of tissues and organs, all of which are driving the field of biofabrication to transform regenerative medicine. Provides a new and versatile method to fabricating living tissue Discusses future applications for 3D bioprinting technologies, including use in the cardiac, skeletal, and nervous systems, and organ construction Describes current approaches and future challenges for translational science Runs the gamut of topics related to the subject, from hydrogels and polymers to nanotechnology, toxicity testing, and drug screening platforms