Introduction to 3D Data

Modeling with ArcGIS 3D Analyst and Google Earth

Author: Heather Kennedy

Publisher: John Wiley & Sons

ISBN: 9781118059869

Category: Science

Page: 360

View: 8258

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Render three-dimensional data and maps with ease. Written as a self-study workbook, Introduction to 3D Datademystifies the sometimes confusing controls and proceduresrequired for 3D modeling using software packages such as ArcGIS 3DAnalyst and Google Earth. Going beyond the manual that comes with the software, thisprofusely illustrated guide explains how to use ESRI’s ArcGIS3D Analyst to model and analyze three-dimensional geographicalsurfaces, create 3D data, and produce displays ranging fromtopographically realistic maps to 3D scenes and sphericalearth-like views. The engagingly user-friendlyinstruction: • Walks you through basic concepts of 3D data, progressingto more advanced techniques such as calculating surface area andvolume • Introduces you to two major software packages: ArcGIS 3DAnalyst (including ArcScene and ArcGlobe) and Google Earth • Reinforces your understanding through in-depthdiscussions with over thirty hands-on exercises and tutorialdatasets on the support website at www.wiley/college/kennedy • Helps you apply the theory with real-worldapplications Whether you’re a student or professional in geology,landscape architecture, transportation system planning, hydrology,or a related field, Introduction to 3D Data willquickly turn you into a power user of 3D GIS.

An Introduction to 3D Computer Vision Techniques and Algorithms

Author: Boguslaw Cyganek,J. Paul Siebert

Publisher: John Wiley & Sons

ISBN: 1119964474

Category: Science

Page: 504

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Computer vision encompasses the construction of integrated vision systems and the application of vision to problems of real-world importance. The process of creating 3D models is still rather difficult, requiring mechanical measurement of the camera positions or manual alignment of partial 3D views of a scene. However using algorithms, it is possible to take a collection of stereo-pair images of a scene and then automatically produce a photo-realistic, geometrically accurate digital 3D model. This book provides a comprehensive introduction to the methods, theories and algorithms of 3D computer vision. Almost every theoretical issue is underpinned with practical implementation or a working algorithm using pseudo-code and complete code written in C++ and MatLab®. There is the additional clarification of an accompanying website with downloadable software, case studies and exercises. Organised in three parts, Cyganek and Siebert give a brief history of vision research, and subsequently: present basic low-level image processing operations for image matching, including a separate chapter on image matching algorithms; explain scale-space vision, as well as space reconstruction and multiview integration; demonstrate a variety of practical applications for 3D surface imaging and analysis; provide concise appendices on topics such as the basics of projective geometry and tensor calculus for image processing, distortion and noise in images plus image warping procedures. An Introduction to 3D Computer Vision Algorithms and Techniques is a valuable reference for practitioners and programmers working in 3D computer vision, image processing and analysis as well as computer visualisation. It would also be of interest to advanced students and researchers in the fields of engineering, computer science, clinical photography, robotics, graphics and mathematics.

Spatial Data Modelling for 3D GIS

Author: Alias Abdul-Rahman,Morakot Pilouk

Publisher: Springer Science & Business Media

ISBN: 3540741674

Category: Science

Page: 289

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This book covers fundamental aspects of spatial data modelling specifically on the aspect of three-dimensional (3D) modelling and structuring. Realisation of "true" 3D GIS spatial system needs a lot of effort, and the process is taking place in various research centres and universities in some countries. The development of spatial data modelling for 3D objects is the focus of this book.

Introduction to 3D Game Programming with DirectX 12

Author: Frank Luna

Publisher: Stylus Publishing, LLC

ISBN: 1944534555

Category: Computers

Page: 900

View: 7826

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This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected] FEATURES: • Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 • Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores • Contains detailed explanations of popular real-time game effects • Includes a DVD with source code and all the images (including 4-color) from the book • Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation • Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12

Variational Regularization of 3D Data

Experiments with MATLAB®

Author: Hebert Montegranario,Jairo Espinosa

Publisher: Springer Science & Business Media

ISBN: 1493905333

Category: Computers

Page: 85

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Variational Regularization of 3D Data provides an introduction to variational methods for data modelling and its application in computer vision. In this book, the authors identify interpolation as an inverse problem that can be solved by Tikhonov regularization. The proposed solutions are generalizations of one-dimensional splines, applicable to n-dimensional data and the central idea is that these splines can be obtained by regularization theory using a trade-off between the fidelity of the data and smoothness properties. As a foundation, the authors present a comprehensive guide to the necessary fundamentals of functional analysis and variational calculus, as well as splines. The implementation and numerical experiments are illustrated using MATLAB®. The book also includes the necessary theoretical background for approximation methods and some details of the computer implementation of the algorithms. A working knowledge of multivariable calculus and basic vector and matrix methods should serve as an adequate prerequisite.

Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach

Author: Frank Luna

Publisher: Wordware Publishing, Inc.

ISBN: 1449633757

Category: Computers

Page: 630

View: 1751

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Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.

Large-scale 3D Data Integration

Challenges and Opportunities

Author: Sisi Zlatanova,David Prosperi

Publisher: CRC Press

ISBN: 1420036289

Category: Technology & Engineering

Page: 256

View: 7010

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Large-Scale 3D Data Integration: Challenges and Opportunities examines the fundamental aspects of 3D geo-information, focusing on the latest developments in 3D GIS (geographic information) and AEC (architecture, engineering, construction) systems. This book addresses policy makers, designers and engineers, and individuals that need to overcome obstacles in integrating modeling perspectives and data. Organized into four major parts, the book begins by presenting a historical overview of the issues involved in integrating GIS and AEC. Part II then focuses on the data issue from several viewpoints: data collection; database structures and representation; database management; and visualization. Part III covers the areas of semantics, ontology, and standardization from a theoretical perspective and details many of the best examples of this approach in developing real-world applications. The book concludes with contributions that focus on recent advances in virtual geographic environments and alternative modeling schemes for the potential AEC/GIS interface.

Introduction to Data Mining for the Life Sciences

Author: Rob Sullivan

Publisher: Springer Science & Business Media

ISBN: 1588299422

Category: Science

Page: 638

View: 7147

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Data mining provides a set of new techniques to integrate, synthesize, and analyze tdata, uncovering the hidden patterns that exist within. Traditionally, techniques such as kernel learning methods, pattern recognition, and data mining, have been the domain of researchers in areas such as artificial intelligence, but leveraging these tools, techniques, and concepts against your data asset to identify problems early, understand interactions that exist and highlight previously unrealized relationships through the combination of these different disciplines can provide significant value for the investigator and her organization.

Introduction to 3D Game Programming with DirectX 10

Author: Frank Luna

Publisher: Jones & Bartlett Publishers

ISBN: 1598220535

Category: Computers

Page: 502

View: 5800

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Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects. With this book understand how vectors, matrices, and transfomations are used in the creation of computer games; discover how to implement lighting, texture mapping, blending, and stenciling to increase the realism of your scenes; explore techniques for creating special effects, including terrain rendering, shadow mapping, particle systems, and reflections; learn about new Direct3D 10 features such as geometry shaders, the stream out pipeline stage, texture arrays, and primitive IDs; test your knowledge and programming skills with the end-of-chapter exercises.

Principles of 3D Image Analysis and Synthesis

Author: Bernd Girod,Günther Greiner,Heinrich Niemann

Publisher: Springer Science & Business Media

ISBN: 9780792378501

Category: Computers

Page: 466

View: 500

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Traditionally, say 15 years ago, three-dimensional image analysis (aka computer vi sion) and three-dimensional image synthesis (aka computer graphics) were separate fields. Rarely were expert

Introduction to Scientific Visualization

Author: Helen Wright

Publisher: Springer Science & Business Media

ISBN: 1846287553

Category: Computers

Page: 147

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This is a ‘how to’ book for scientific visualization. The book does not treat the subject as a subset of information visualisation, but rather as a subject in its own right. An introduction on the philosophy of the subject sets the scene and the theory of colour perception is introduced. Next, using Brodlie’s taxonomy to underpin its core chapters, it is shown how to classify data. Worked examples are given throughout the text and there are practical ‘sidebars’ for readers with access to the IRIS Explorer software who can try out the demonstrations on an accompanying website. The book concludes with a ‘taster’ of ongoing research.

The Theory and Practice of 3D PET

Author: B. Bendriem,D.W. Townsend

Publisher: Springer Science & Business Media

ISBN: 9780792351085

Category: Medical

Page: 168

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The application of 3D methodology has recently been receiving increasing attention at many PET centres, and this monograph is an attempt to provide a state-of-the-art review of this methodology, covering 3D reconstruction methods, quantitative procedures, current tomography performance, and clinical and research applications. No such review has been available until now to assist PET researchers in understanding and implementing 3D methodology, and in evaluating the performance of the available imaging technology. In all the chapters, the subject matter is treated in sufficient depth to appeal equally to the physicist or engineer who wishes to establish the methodology, and to PET investigators with experience in 2D PET who wish to familiarize themselves with the concepts and advantages of 3D, and to be made aware of the pitfalls.

Three-dimensional Echocardiography

Author: Thomas Buck,Andreas Franke,Mark J. Monaghan

Publisher: Springer Science & Business Media

ISBN: 3642111793

Category: Medical

Page: 272

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Three-dimensional echocardiography is the most recent fundamental advancement in echocardiography. Since real-time 3D echocardiography became commercially available in 2002, it has rapidly been accepted in echo labs worldwide. This book covers all clinically relevant aspects of this fascinating new technology, including a comprehensive explanation of its basic principles, practical aspects of clinical application, and detailed descriptions of specific uses in the broad spectrum of clinically important heart disease. The book was written by a group of well-recognized international experts in the field, who have not only been involved in the scientific and clinical evolution of 3D echocardiography since its inception but are also intensively involved in expert training courses. As a result, the clear focus of this book is on the practical application of 3D echocardiography in daily clinical routine with tips and tricks for both beginners and experts, accompanied by more than 150 case examples comprehensively illustrated in more than 800 images and more than 500 videos provided on a DVD. In addition to an in-depth review of the most recent literature on real-time 3D echocardiography, this book represents an invaluable reference work for beginners and expert users of 3D echocardiography.

3D Seismic Survey Design

Author: Gijs J. O. Vermeer

Publisher: SEG Books

ISBN: 1560803037

Category: Seismic prospecting

Page: 342

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The first edition of this book was a slightly modified version of my dissertation (defended in February 2001). This second edition has been extended considerably. Many technological developments of the past 10 years have been included. Feedback from students attending my course on 3D survey design has helped clarify various not-so-clear discussions in the book. Another major difference is the inclusion of many new figures copied from the literature. Most of the existing figures have been redrawn to comply with the high standards used for figures in Geophysics, and all references are now compiled in a single list. Although the main text for this edition was ready by the end of 2010, some developments in the field of seismic data acquisition that occurred in 2011 and 2012 have still been included. The ideas and results discussed in this book should help one to achieve a better understanding of the structure of 3D acquisition geometries. With this understanding, geophysical requirements can be satisfied with an optimal choice of acquisition geometry and its parameters. Processing techniques can be adapted to honor and exploit the specific requirements of each geometry, especially orthogonal and areal geometries, leading to a more interpretable end product.

Atlas of 3D Echocardiography E-Book

Expert Consult – Online

Author: Edward A. Gill,Lisa Sugeng,Roberto Lang

Publisher: Elsevier Health Sciences

ISBN: 1455742384

Category: Medical

Page: 400

View: 5944

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Accurately identify complex geometrical distortions of cardiac anatomy using 3-D echocardiography and make more informed decisions regarding diagnosis and treatment. A highly visual, consistent, and practical format with online videos and more presents the authoritative, case-based, expert guidance you need to enhance your utilization and interpretation of this cutting-edge, dimensional diagnostic tool. Master the application of techniques to specific clinical situations with detailed case studies and discussions of challenging issues. See imaging findings as they appear in practice and discern subtle nuances with the aid of high-quality still images plus online videos. Reference the information you need quickly thanks to easy-to-follow, templated chapters, with an abundance of images and figures that facilitate visual learning. Take it with you anywhere! Access the full text, downloadable image library, videos, and more at www.expertconsult.com. Sharpen your interpretive and diagnostic skills in 3-D echo!

Positron Emission Tomography

Basic Sciences

Author: Dale L. Bailey,David W. Townsend,Peter E. Valk,Michael N. Maisey

Publisher: Springer Science & Business Media

ISBN: 1846280079

Category: Medical

Page: 382

View: 4411

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Essential for students, science and medical graduates who want to understand the basic science of Positron Emission Tomography (PET), this book describes the physics, chemistry, technology and overview of the clinical uses behind the science of PET and the imaging techniques it uses. In recent years, PET has moved from high-end research imaging tool used by the highly specialized to an essential component of clinical evaluation in the clinic, especially in cancer management. Previously being the realm of scientists, this book explains PET instrumentation, radiochemistry, PET data acquisition and image formation, integration of structural and functional images, radiation dosimetry and protection, and applications in dedicated areas such as drug development, oncology, and gene expression imaging. The technologist, the science, engineering or chemistry graduate seeking further detailed information about PET, or the medical advanced trainee wishing to gain insight into the basic science of PET will find this book invaluable. This book is primarily repackaged content from the Basic Science section of the 'big' Valk book on PET. It contains new, completely revised and unchanged chapters covering the "basic sciences" section of the main book - total 18 chapters: 2 new (chapters 1, 16) 8 completely revised (chapters 4, 5, 8, 13, 14, 15, 17, 18) 3 minor corrections (chapters 2, 6, 11) 5 unchanged (chapters 3, 7, 9, 10, 12)

3D Spectroscopy in Astronomy

Author: E. Mediavilla

Publisher: Cambridge University Press

ISBN: 0521895413

Category: Nature

Page: 271

View: 627

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Lectures from the seventeenth Winter School of the Canary Islands Astrophysics Institute on new 3D spectroscopy techniques and data.

Transactions on Computational Science VIII

Author: C. J. Kenneth Tan

Publisher: Springer

ISBN: 3642162363

Category: Computers

Page: 167

View: 2925

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The 8th issue of the Transactions on Computational Science has been divided into two parts. Part I, prepared by Guest Editors Nadia Nedjah, Abdelhamid Bouchachia, and Luiza de Macedo Mourelle, consists of 5 detailed papers, presenting state-of-the-art research results on adaptive models for evolutionary computation and their application in various dynamic environments. The 6 papers in Part II take an in-depth look at selected computational science research in the areas of geometric computing, Euclidean distance transform, distributed systems, segmentation, visualization of monotone data, and data interpolation.