Interaction Design

Beyond Human-Computer Interaction

Author: Jenny Preece,Yvonne Rogers,Helen Sharp

Publisher: John Wiley & Sons

ISBN: 1119020751

Category: Computers

Page: 584

View: 3144

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This is an ideal resource for learning the interdisciplinary skills needed for interaction design, human computer interaction, information design, web design and ubiquitous computing. This text offers a cross-disciplinary, practical and process-oriented introduction to the field, showing not just what principles ought to apply to interaction design, but crucially how they can be applied.

Interaction Design

Beyond Human - Computer Interaction

Author: Yvonne Rogers,Helen Sharp,Jenny Preece

Publisher: John Wiley & Sons

ISBN: 0470665769

Category: Computers

Page: 585

View: 1882

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"Rogers, Preece and Sharp are a bestselling author team, acknowledged leaders and educators in their field, with a strong global reputation.They bring depth of scope to the subject, encompassing the latest technologies and devices including facebook and YouTube. Interaction Design offers a cross-disciplinary, practical and process-oriented approach to Human Computer Interaction, showing not just what principals ought to apply to Interaction Design, but crucially how they can be applied. Motivating examples are included to illustrate technical, social, and ethical issues, making the book approachable and adaptable for both Computer Science and non-Computer Science users. Interviews with key HCI luminaries are included and provide an insight into current and future trends. The text comes with a lively and highly interactive companion web site containing a rich set of resources enabling students to collaborate on experiments and designs, take part in competitions, find resources and communicate with others"--

Multimodal Interaction Design

Die multimodale Wechselwirkung und ihre Bedeutung für den Gestaltungsprozess

Author: Rainer Hirt

Publisher: GRIN Verlag

ISBN: 3640365607

Category:

Page: 36

View: 1187

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Wissenschaftlicher Aufsatz aus dem Jahr 2009 im Fachbereich Medien / Kommunikation - Sonstiges, Sprache: Deutsch, Anmerkungen: Fachbeitrag zum Thema multimodale Zeichen in der Mensch-Maschine-Kommunikation., Abstract: Taglich interagieren wir mit Maschinen. Wir schreiben Kurznachrichten, be-dienen DVD-Player, Mikrowellen oder verwenden Park und Geld-Automaten. Wir finden uns demzufolge taglich wieder als Teil eines Systemes - dem Mensch-Maschine-System. Die Kommunikation in diesem System, in Form von Benutzerschnittstellen, nimmt hierbei eine zentrale Rolle ein. Sie entscheidet uber die Funktions- und Gerbrauchsqualitat bzw. -tauglichkeit (Usability) einer Maschine. Aktuelle Interface-Entwicklungen wie Multitouch-, PointSceens (Frauenhofer) oder die aktuelle kontrollerlose Spielkonsole Xbox 360 (Gesten- und Stimmnavigation) zeigen hierbei mogliche zukunftige Interakationsstandards. Wie sich dabei visuelle und akustische Gestaltungs-Elemente gegenseitig beeinflussen und welche Wechselwirkungen sich ergeben, soll im ersten Teil dieses Beitrages behandelt werden. Im Anschluss werden Fragen zur Gestaltung vorgestellt. Kreativmethoden fur die gestalterische Annaherung multimodaler Design-Elemente bilden den Abschluss dieses Artikels."

About Face 3

The Essentials of Interaction Design

Author: Alan Cooper,Robert Reimann,David Cronin

Publisher: John Wiley & Sons

ISBN: 1118079159

Category: Computers

Page: 648

View: 4040

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Designing Interfaces

Patterns for Effective Interaction Design

Author: Jenifer Tidwell

Publisher: "O'Reilly Media, Inc."

ISBN: 9781449302733

Category: Computers

Page: 578

View: 2620

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Despite all of the UI toolkits available today, it's still not easy to design good application interfaces. This bestselling book is one of the few reliable sources to help you navigate through the maze of design options. By capturing UI best practices and reusable ideas as design patterns, Designing Interfaces provides solutions to common design problems that you can tailor to the situation at hand. This updated edition includes patterns for mobile apps and social media, as well as web applications and desktop software. Each pattern contains full-color examples and practical design advice that you can use immediately. Experienced designers can use this guide as a sourcebook of ideas; novices will find a roadmap to the world of interface and interaction design. Design engaging and usable interfaces with more confidence and less guesswork Learn design concepts that are often misunderstood, such as affordances, visual hierarchy, navigational distance, and the use of color Get recommendations for specific UI patterns, including alternatives and warnings on when not to use them Mix and recombine UI ideas as you see fit Polish the look and feel of your interfaces with graphic design principles and patterns "Anyone who's serious about designing interfaces should have this book on their shelf for reference. It's the most comprehensive cross-platform examination of common interface patterns anywhere."--Dan Saffer, author of Designing Gestural Interfaces (O'Reilly) and Designing for Interaction (New Riders)

Interactive Design

An Introduction to the Theory and Application of User-centered Design

Author: Andy Pratt,Jason Nunes

Publisher: Rockport Pub

ISBN: 1592537804

Category: Computers

Page: 224

View: 6176

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User experience design is one of the fastest-growing specialties in graphic design. Smart companies realize that the most successful products are designed to meet the needs and goals of real people—the users. This means putting the user at the center of the design process. This innovative, comprehensive book examines the user-centered design process from the perspective of a designer. With rich imagery, Interactive Design introduces the different UX players, outlines the user-centered design process from user research to user testing, and explains through various examples how user-centered design has been successfully integrated into the design process of a variety of design studios worldwide.

Thoughts on Interaction Design

Author: Jon Kolko

Publisher: Elsevier

ISBN: 9780123809315

Category: Computers

Page: 128

View: 9103

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Thoughts on Interaction Design, Second Edition, contemplates and contributes to the theory of Interaction Design by exploring the semantic connections that live between technology and form that are brought to life when someone uses a product. It defines Interaction Design in a way that emphasizes the intellectual and cultural facets of the discipline. This edition explores how changes in the economic climate, increased connectivity, and international adoption of technology affect designing for behavior and the nature of design itself. Ultimately, the text exists to provide a definition that encompasses the intellectual facets of the field, the conceptual underpinnings of interaction design as a legitimate human-centered field, and the particular methods used by practitioners in their day-to-day experiences. This text is recommended for practicing designers: interaction designers, industrial designers, UX practitioners, graphic designers, interface designers, and managers. Provides new and fresh insights on designing for behavior in a world of increased connectivity and mobility and how design education has evolved over the decades Maintains the informal-yet-informative voice that made the first edition so popular

Thoughtful Interaction Design

A Design Perspective on Information Technology

Author: Jonas Löwgren,Erik Stolterman

Publisher: MIT Press

ISBN: 9780262122719

Category: Computers

Page: 198

View: 818

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The authors of Thoughtful Interaction Design go beyond the usual technical concerns of usability and usefulness to consider interaction design from a design perspective. The shaping of digital artifacts is a design process that influences the form and functions of workplaces, schools, communication, and culture; the successful interaction designer must use both ethical and aesthetic judgment to create designs that are appropriate to a given environment. This book is not a how-to manual, but a collection of tools for thought about interaction design. Working with information technology -- called by the authors "the material without qualities" -- interaction designers create not a static object but a dynamic pattern of interactivity. The design vision is closely linked to context and not simply focused on the technology. The authors' action-oriented and context-dependent design theory, drawing on design theorist Donald Schön's concept of the reflective practitioner, helps designers deal with complex design challenges created by new technology and new knowledge. Their approach, based on a foundation of thoughtfulness that acknowledges the designer's responsibility not only for the functional qualities of the design product but for the ethical and aesthetic qualities as well, fills the need for a theory of interaction design that can increase and nurture design knowledge. From this perspective they address the fundamental question of what kind of knowledge an aspiring designer needs, discussing the process of design, the designer, design methods and techniques, the design product and its qualities, and conditions for interaction design.

About Face

The Essentials of Interaction Design

Author: Alan Cooper,Robert Reimann,David Cronin,Christopher Noessel

Publisher: John Wiley & Sons

ISBN: 111876658X

Category: Computers

Page: 720

View: 2880

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The essential interaction design guide, fully revised andupdated for the mobile age About Face: The Essentials of Interaction Design, FourthEdition is the latest update to the book that shaped andevolved the landscape of interaction design. This comprehensiveguide takes the worldwide shift to smartphones and tablets intoaccount. New information includes discussions on mobile apps,touch interfaces, screen size considerations, and more. Thenew full-color interior and unique layout better illustrate moderndesign concepts. The interaction design profession is blooming with the successof design-intensive companies, priming customers to expect "design"as a critical ingredient of marketplace success. Consumers havelittle tolerance for websites, apps, and devices that don't live upto their expectations, and the responding shift in businessphilosophy has become widespread. About Face isthe book that brought interaction design out of the research labsand into the everyday lexicon, and the updated FourthEdition continues to lead the way with ideas and methodsrelevant to today's design practitioners anddevelopers. Updated information includes: Contemporary interface, interaction, and product designmethods Design for mobile platforms and consumer electronics State-of-the-art interface recommendations and up-to-dateexamples Updated Goal-Directed Design methodology Designers and developers looking to remain relevant through thecurrent shift in consumer technology habits will find AboutFace to be a comprehensive, essential resource.

Information Appliances and Beyond

Interaction Design for Consumer Products

Author: Eric Bergman

Publisher: Morgan Kaufmann

ISBN: 9781558606005

Category: Computers

Page: 385

View: 5702

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Information appliances and other interactive products "beyond the desktop" present user interface design challenges that are only beginning to be understood. In this one-of-a-kind book, interaction designers examine the issues they confronted in their projects: Microsoft Windows CE, a vehicle navigation system, interactive children's toys, and more. You'll enjoy reading their engaging and sometimes surprising stories, but more importantly you'll gain insights that will benefit your own design and development work. * Begins with an interview in which design expert Don Norman details his vision of "making technology invisible." * Includes an eight-page, full-color insert containing screen shots, product diagrams, and other illustrations. * Presents inside accounts of information appliance success stories including: * An interview with Rob Haitani, lead interaction designer of the original PalmPilot * The design and evaluation methodologies behind Nokia's mobile phones * The high-level information appliance design considerations emphasized by Sun Microsystems * Essential reading for interaction designers, human factors engineers, usability specialists, software engineers and project managers working in all of these areas.

The Art and Science of Interface and Interaction Design

Author: Christa Sommerer,Laurent Mignonneau

Publisher: Springer Science & Business Media

ISBN: 3540798692

Category: Mathematics

Page: 190

View: 7407

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Artists and creators in interactive art and interaction design have long been conducting research on human-machine interaction. Through artistic, conceptual, social and critical projects, they have shown how interactive digital processes are essential elements for their artistic creations. Resulting prototypes have often reached beyond the art arena into areas such as mobile computing, intelligent ambiences, intelligent architecture, fashionable technologies, ubiquitous computing and pervasive gaming. Many of the early artist-developed interactive technologies have influenced new design practices, products and services of today's media society. This book brings together key theoreticians and practitioners of this field. It shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not only from an engineering point of view but from a social, artistic and conceptual, and even commercial angle as well.

Seductive Interaction Design

Creating Playful, Fun, and Effective User Experiences, Portable Document

Author: Stephen P. Anderson

Publisher: Pearson Education

ISBN: 0132118637

Category: Computers

Page: 240

View: 2246

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What happens when you’ve built a great website or app, but no one seems to care? How do you get people to stick around long enough to see how your service might be of value? In Seductive Interaction Design, speaker and author Stephen P. Anderson takes a fresh approach to designing sites and interactions based on the stages of seduction. This beautifully designed book examines what motivates people to act. Topics include: AESTHETICS, BEAUTY, AND BEHAVIOR: Why do striking visuals grab our attention? And how do emotions affect judgment and behavior? PLAYFUL SEDUCTION: How do you create playful engagements during the moment? Why are serendipity, arousal, rewards, and other delights critical to a good experience? THE SUBTLE ART OF SEDUCTION: How do you put people at ease through clear and suggestive language? What are some subtle ways to influence behavior and get people to move from intent to action? THE GAME OF SEDUCTION: How do you continue motivating people long after the first encounter? Are there lessons to be gained from learning theories or game design? Principles from psychology are found throughout the book, along with dozens of examples showing how these techniques have been applied with great success. In addition, each section includes interviews with influential web and interaction designers.

Designing Mobile Interfaces

Patterns for Interaction Design

Author: Steven Hoober,Eric Berkman

Publisher: "O'Reilly Media, Inc."

ISBN: 1449321313

Category: Computers

Page: 584

View: 1141

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With hundreds of thousands of mobile applications available today, your app has to capture users immediately. This book provides practical techniques to help you catch—and keep—their attention. You’ll learn core principles for designing effective user interfaces, along with a set of common patterns for interaction design on all types of mobile devices. Mobile design specialists Steven Hoober and Eric Berkman have collected and researched 76 best practices for everything from composing pages and displaying information to the use of screens, lights, and sensors. Each pattern includes a discussion of the design problem and solution, along with variations, interaction and presentation details, and antipatterns. Compose pages so that information is easy to locate and manipulate Provide labels and visual cues appropriate for your app’s users Use information control widgets to help users quickly access details Take advantage of gestures and other sensors Apply specialized methods to prevent errors and the loss of user-entered data Enable users to easily make selections, enter text, and manipulate controls Use screens, lights, haptics, and sounds to communicate your message and increase user satisfaction "Designing Mobile Interfaces is another stellar addition to O’Reilly’s essential interface books. Every mobile designer will want to have this thorough book on their shelf for reference." —Dan Saffer, Author of Designing Gestural Interfaces

Interaction Design

From Concept to Completion

Author: Jamie Steane,Joyce Yee

Publisher: Bloomsbury Publishing

ISBN: 1474236367

Category: Design

Page: 232

View: 6541

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Interaction Design explores common pitfalls, effective workflows and innovative development techniques in contemporary interaction design by tracking projects from initial idea to the critical and commercial reception of the finished project. The book is divided into six chapters, each focusing on different aspects of the interaction design industry. Exploring design projects from around the world, the authors include examples of the processes and creative decisions behind: – Apps, games and websites – Responsive branding – Complex, large-scale services – Interactive museum installations – Targeted promotions – Digital products which influence real-world situations Each case study includes behind-the-scenes development design work, interviews with key creatives and workshop projects to help you start implementing the techniques and working practices discussed in your own interaction design projects. From immersive tourist experiences, to apps which make day-to-day life easier, the detailed coverage of the design process shows how strategists, creatives and technologists are working with interactive technologies to create the engaging projects of the future.

Thoughts on Interaction Design

A Collection of Reflections

Author: Chris Connors

Publisher: Morgan Kaufmann Publishers

ISBN: 9780123786241

Category: Computers

Page: 155

View: 8637

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Interaction Designers—whether practicing as Usability Engineers, Visual Interface Designers, or Information Architects—attempt to understand and shape human behavior in order to design products that are at once usable, useful, and desirable. Although the value of design is now recognized as essential to product development, the field is often misunderstood by managers and other team members, who don't understand a designer's role in a team. This can cause inefficient and ineffective products. Thoughts on Interaction Design gives individuals engaged in this profession the dialogue to justify their work to other stakeholders. It provides a framework upon which to build intellectual discourse, and it substantiates the rigorous and unique nature of interaction design work. Ultimately, the text exists to provide a definition that encompasses the intellectual facets of the field, the conceptual underpinnings of interaction design as a legitimate human-centered field, and the particular methods used by practitioners in their day to day experiences. *First book to provide a solid definition and framework for the booming field of interaction design, finally giving designers the justification needed to prove their essential role on every development team *Provides designers with tools they need to operate effectively in the workplace without compromising their goals: making useable, useful, and desirable products *Outlines process, theory, practice, and challenges of interaction design – intertwined with real world stories from a variety of perspectives

Sonic Interaction Design

Author: Karmen Franinović,Stefania Serafin

Publisher: MIT Press

ISBN: 0262018683

Category: Computers

Page: 376

View: 8797

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An overview of emerging topics, theories, methods, and practices in sonic interactive design, with a focus on the multisensory aspects of sonic experience. Sound is an integral part of every user experience but a neglected medium in design disciplines. Design of an artifact's sonic qualities is often limited to the shaping of functional, representational, and signaling roles of sound. The interdisciplinary field of sonic interaction design (SID) challenges these prevalent approaches by considering sound as an active medium that can enable novel sensory and social experiences through interactive technologies. This book offers an overview of the emerging SID research, discussing theories, methods, and practices, with a focus on the multisensory aspects of sonic experience. Sonic Interaction Design gathers contributions from scholars, artists, and designers working at the intersections of fields ranging from electronic music to cognitive science. They offer both theoretical considerations of key themes and case studies of products and systems created for such contexts as mobile music, sensorimotor learning, rehabilitation, and gaming. The goal is not only to extend the existing research and pedagogical approaches to SID but also to foster domains of practice for sound designers, architects, interaction designers, media artists, product designers, and urban planners. Taken together, the chapters provide a foundation for a still-emerging field, affording a new generation of designers a fresh perspective on interactive sound as a situated and multisensory experience. Contributors Federico Avanzini, Gerold Baier, Stephen Barrass, Olivier Bau, Karin Bijsterveld, Roberto Bresin, Stephen Brewster, Jeremy Coopersotck, Amalia De Gotzen, Stefano Delle Monache, Cumhur Erkut, George Essl, Karmen Franinović, Bruno L. Giordano, Antti Jylhä, Thomas Hermann, Daniel Hug, Johan Kildal, Stefan Krebs, Anatole Lecuyer, Wendy Mackay, David Merrill, Roderick Murray-Smith, Sile O'Modhrain, Pietro Polotti, Hayes Raffle, Michal Rinott, Davide Rocchesso, Antonio Rodà, Christopher Salter, Zack Settel, Stefania Serafin, Simone Spagnol, Jean Sreng, Patrick Susini, Atau Tanaka, Yon Visell, Mike Wezniewski, John Williamson

Voice Interaction Design

Crafting the New Conversational Speech Systems

Author: Randy Allen Harris

Publisher: Elsevier

ISBN: 9780080474809

Category: Computers

Page: 624

View: 5415

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From the voice on the phone, to the voice on the computer, to the voice from the toaster, speech user interfaces are coming into the mainstream and are here to stay forever. Soundly anchored in HCI, cognitive psychology, linguistics, and social psychology, this supremely practical book is loaded with examples, how-to advice, and design templates. Drawing widely on decades of research—in lexicography, conversation analysis, computational linguistics, and social psychology—author Randy Allen Harris outlines the principles of how people use language interactively, and illustrates every aspect of design work. In the first part of the book, Harris provides a thorough conceptual basis of language in all its relevant aspects, from speech sounds to conversational principles. The second part takes you patiently through the entire process of designing an interactive speech system: from team building to user profiles, to agent design, scripting, and evaluation. This book provides interaction designers with the knowledge and strategies to craft language-based applications the way users will expect them to behave. *Loaded with examples and practical synopses of the best practice. *An ideal combination of conceptual base, practical illustrations, and "how-to" advice—for design and for the entire design process. *Will bring novice voice designers fully up to speed, and give experienced designers a new understanding of the principles underlying human speech interaction, principles from which to improve voice interaction design.

Future Interaction Design

Author: A. Pirhonen,H. Isomäki,C. Roast,P. Saariluoma

Publisher: Springer Science & Business Media

ISBN: 1846280893

Category: Computers

Page: 216

View: 5651

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In 1969 Herbert Simon wrote a book, The Science of the Artificial, in which he argued that cognitive science should have its area of application in the design of devices. He proposed the foundation of a science of the artificial related with cognitive science in the sense in which we have traditionally understood the relationship between the engineering disciplines and the basic sciences. Such a science has been called cognitive ergonomics or cognitive engineering (Norman 1986). Simon’s cognitive ergonomics (1969), would be independent of cognitive science, its basic science, although both would be closely related. Cognitive science would contribute knowledge on human cognitive processes, and cognitive ergonomics would contribute concrete problems of design that should be solved in the context of the creation of devices. Norman (1986), the author that coined the term cognitive engineering, conceived it as an applied cognitive science where the knowledge of cognitive science is combined with that of engineering to solve design problems. According to Norman, its objectives would be: (1) to understand the fundamental principles of human actions important for the development of the engineering of design principles, and (2) to build systems that are pleasant in their use.

The Art of Experimental Interaction Design

Author: Andy Cameron

Publisher: Systems Design Limited

ISBN: N.A

Category: Art

Page: 159

View: 9189

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IdN is bimonthly creative magazine that is recognized internationally as the leading medium for digital content creators. With an amazing heat sensitive cover that reveals hidden images when touched, IdN Special Edition 04 focuses on interactive elements in graphic designs with a strong emphasis on music and sound. This is a fascinating collection of work crated recently for a selection of high profile international corporate clients. It discusses how interactive design has been pushing the boundaries of art and corporate communication over the past few years and demonstrates how the world's top digital designers are meeting the challenge this demanding discipline presents to the traditional design world. Up until publication of IDN Special Edition 04 the graphic interpretation of interactive elements had clearly lacked an auditory flavor.

Design for New Media

Interaction Design for Multimedia and the Web

Author: Lon Barfield

Publisher: Pearson Education

ISBN: 9780201596090

Category: Computers

Page: 344

View: 328

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Design for New Media will be essential reading for students examining design and interaction design principles in their studies. It is suitable for courses and course-modules in multimedia design, interaction design, web design and any design discipline that involves design for use.