Commodore

The Final Years

Author: Brian Bagnall

Publisher: Commodore

ISBN: 9780994031037

Category: Computers

Page: 544

View: 3456

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Concluding the Commodore trilogy, this book takes a look at Commodore's resurgence in the late 1980's and then ultimate demise. This was a period of immense creativity from engineers within the company, who began "moonshot" projects using emerging CD-ROM technology. Get to know the people behind Commodore's successes and failures as they battle to stay relevant amidst blistering competition from Nintendo, Apple, and the onslaught of IBM PC clones. Told through interviews with company insiders, this examination of the now defunct company traces the engineering breakthroughs and baffling decisions that led to the demise of Commodore.

On the Edge

The Spectacular Rise and Fall of Commodore

Author: Brian Bagnall

Publisher: N.A

ISBN: N.A

Category: Business & Economics

Page: 561

View: 3834

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This book tells the story of Commodore through first-hand accounts by former Commodore engineers and managers. Reliving the early years of an icon in the personal computer revolution turns out to be a fascinating and improbably hilarious journey. This gripping tale of ambition, greed, and inspired engineering gives readers a front row seat at the dawn of the personal computer. Engineers and managers relate their experiences through personal first-hand accounts, vividly recalling the most important moments of Commodore's entry into computers in 1976 until its demise in 1994. The Commodore years are tumultuous, owing to their volatile founder, Jack Tramiel. He pushes his team to extreme limits, demanding that they almost kill themselves to meet his lofty expectations. Against all odds, his engineers deliver more color, more character, and more value than either Apple or IBM. While other companies receive more press, Commodore sells more computers. They cut a path of destruction through the competition, knocking out Sinclair, Tandy, Texas Instruments, and Atari and almost mortally wounding Apple. Unfortunately, Tramiel's cut throat tactics also prove to be his undoing. He uses up his managers and employees like disposable ink cartridges, producing the highest employee turnover rate in the industry.

Dr. Impossible schlägt zurück

Roman

Author: Austin Grossman

Publisher: Knaur eBook

ISBN: 3426555492

Category: Fiction

Page: 400

View: 2620

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Wer denkt, dass Superhelden strahlende Gestalten sind, der irrt. Dies muss auch die Cyborgfrau Fatale feststellen, die als jüngstes Mitglied in die Heldentruppe Champions aufgenommen wird: Hinter den weltbekannten Gesichtern und hochglanzpolierten Kampfanzügen verbirgt sich manches Geheimnis, das alles andere als super ist. Doch ehe Fatale so recht weiß, ob sie wirklich zum Team gehören will, muss sie schon mit ihm in den Kampf ziehen, denn Dr. Impossible ist aus seinem Gefängnis ausgebrochen ... Dr. Impossible schlägt zurück - der Superhelden-Bestseller aus den USA.

The Future Was Here

The Commodore Amiga

Author: Jimmy Maher

Publisher: MIT Press

ISBN: 0262300745

Category: Games

Page: 344

View: 2376

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Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform -- from Deluxe Paint to AmigaOS to Cinemaware -- in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.

Die Kindermalschule

Author: N.A

Publisher: N.A

ISBN: 9783785570395

Category:

Page: 107

View: 7956

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Solide Einführung ins Malen und Zeichnen für Kinder mittels Grundformen. Ab 6.

iWoz

wie ich den Personal Computer erfand und Apple mitbegründete

Author: Steve Wozniak,Gina Smith

Publisher: N.A

ISBN: 9783423345071

Category:

Page: 321

View: 8871

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Visionäre der Programmierung

die Sprachen und ihre Schöpfer

Author: Federico Biancuzzi,Shane Warden

Publisher: O'Reilly Germany

ISBN: 3897219344

Category: Computer algorithms

Page: 485

View: 5892

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In Visionare der Programmierung - Die Sprachen und ihre Schopfer werden exklusive Interviews mit den Entwicklern von historischen wie auch von hoch aktuellen Programmiersprachen veroffentlicht. In dieser einzigartigen Zusammenstellung erfahren Sie uber die Hintergrunde, die zu den spezifischen Design-Entscheidungen in den Programmiersprachen gefuhrt haben und uber die ursprungliche Ziele, die die Entwickler im Kopf hatten, als sie eine neue Programmiersprache entwarfen. Ebenso konnen Sie lesen, wieso Abweichungen zum ursprunglichen Design entstanden und welchen Einflu die jeweilige Sprache auf die heutige Softwareentwicklung noch besitzt. Adin D. Falkoff: APL Thomas E. Kurtz: BASIC Charles H. Moore: FORTH Robin Milner: ML Donald D. Chamberlin: SQL Alfred Aho, Peter Weinberger und Brian Kernighan: AWK Charles Geschke und John Warnock: PostScript Bjarne Stroustrup: C++ Bertrand Meyer: Eiffel Brad Cox und Tom Love: Objective-C Larry Wall: Perl Simon Peyton Jones, Paul Hudak, Philip Wadler und John Hughes: Haskell Guido van Rossum: Python Luiz Henrique de Figueiredo und Roberto Ierusalimschy: Lua James Gosling: Java Grady Booch, Ivar Jacobson und James Rumbaugh: UML Anders Hejlsberg: Delphi-Entwickler und fuhrender Entwickler von C#

Game Engine Black Book: DOOM

Author: Fabien Sanglard

Publisher: Software Wizards

ISBN: N.A

Category: Computers

Page: 427

View: 7879

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It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.

Schlaf wohl, mein süßes Kind

Roman

Author: Mary Higgins Clark

Publisher: Heyne Verlag

ISBN: 3641100593

Category: Fiction

Page: 336

View: 696

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Wenn du der Wahrheit zu nahe kommst... Als die junge Modeboutiquenbesitzerin Neeve vom spurlosen Verschwinden Ethel Lambstons hört, will sie nicht glauben, dass ihre Stammkundin, eine elegante Frau, ohne passende Garderobe einfach verreist sein könnte. Vor allem nicht, weil es sich um die berüchtigtste Gesellschaftskolumnistin der Branche handelt. Neeves Verdacht bestätigt sich – und bringt ihr eigenes Leben in Gefahr.

Ready Player One

Roman

Author: Ernest Cline

Publisher: S. Fischer Verlag

ISBN: 3104901945

Category: Fiction

Page: 544

View: 8339

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Ernest Clines Bestseller ›Ready Player One‹ ist DER Science-Fiction-Roman zur Virtual-Reality-Revolution und Vorlage für den großen Kinoblockbuster von Steven Spielberg. Im Jahr 2045 ist die Welt ein hässlicher Ort: Die Erdölvorräte sind aufgebraucht, ein Großteil der Bevölkerung lebt in Armut. Einziger Lichtblick ist die OASIS, eine virtuelle Ersatzwelt, in der man leben, arbeiten, zur Schule gehen und spielen kann. Die OASIS ist ein ganzes Universum, es gibt Tausende von Welten, von denen jede ebenso einzigartig wie phantasievoll ist. Und sie hat ein Geheimnis. Der exzentrische Schöpfer der OASIS hat tief im virtuellen Code einen Schatz vergraben, und wer ihn findet, wird seinen gesamten Besitz erben – zweihundertvierzig Milliarden Dollar. Eine Reihe von Rätseln weist den Weg, doch der Haken ist: Niemand weiß, wo die Fährte beginnt. Bis Wade Watts, ein ganz normaler Junge, der am Stadtrand von Oklahoma City in einem Wohnwagen lebt, den ersten wirklich brauchbaren Hinweis findet. Die Jagd ist eröffnet ... »›Ready Player One‹ ist absolut fantastisch – ein großer Spaß für den Geek in mir. Ich hatte das Gefühl, als sei das Buch nur für mich geschrieben worden.« Patrick Rothfuss

Der Amiga

die Geschichte einer Computerlegende

Author: Volker Mohr

Publisher: N.A

ISBN: 9783938199121

Category:

Page: 136

View: 2455

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Kyberiade

Fabeln zum kybernetischen Zeitalter

Author: Stanisław Lem

Publisher: N.A

ISBN: 9783458140306

Category: Polish fiction

Page: 366

View: 9081

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The Younger Years of Lee Hoyle

An Autobiography

Author: Lee Hoyle

Publisher: Andrews UK Limited

ISBN: 1849891400

Category: Biography & Autobiography

Page: 201

View: 7210

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You may not yet have heard of Lee Hoyle. You soon will. This collection of anecdotes, memoirs and general musings will almost certainly have you laughing, and often bring a tear to the eye. Lee's unique style of writing adds to both the humour amd the drama of the chapters of his life and often enhances the emotion of the moment. This is a must-read biography from an interesting new character, with praise heaped on chapters such as 'Breaking into a factory' and 'Addicted to Pepper Spray'. Lee also describes in detail some of the locations he has grown up in, including some beautiful - and some not so beautiful - locations in South Africa. Once you get this book, you won't be able to put it down. Not for the faint-hearted...