Retrogame Archeology

Exploring Old Computer Games

Author: John Aycock

Publisher: Springer

ISBN: 3319300040

Category: Computers

Page: 222

View: 815

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Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments. Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed to make their creations possible, documenting these techniques that are being lost. However, these retrogame techniques have modern analogues and applications in general computer systems, not just games, and this book makes these contemporary connections. It also uses retrogames' implementation to introduce a wide variety of topics in computer systems including memory management, interpretation, data compression, procedural content generation, and software protection. Retrogame Archeology targets professionals and advanced-level students in computer science, engineering, and mathematics but would also be of interest to retrogame enthusiasts, computer historians, and game studies researchers in the humanities.

Bits and Pieces

A History of Chiptunes

Author: Kenneth B. McAlpine

Publisher: Oxford University Press, USA

ISBN: 0190496096

Category: Computers

Page: 320

View: 436

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Bits and Pieces tells the story of chiptune, a style of lo-fi electronic music that emerged from the first generation of video game consoles and home computers in the late 1970s and early 1980s. Through ingenuity and invention, musicians and programmers developed code that enabled the limited hardware of those early 8-bit machines to perform musical feats that they were never designed to achieve. In time, that combination of hardware and creative code came to define a unique 8-bit sound that imprinted itself on a generation of gamers. For a new generation of musicians, this music has currency through the chipscene, a vibrant musical subculture that repurposes obsolete gaming hardware. It's performative: raw and edgy, loaded with authenticity and driven by a strong DIY ethic. It's more punk than Pac-Man, and yet, it's part of that same story of ingenuity and invention; 8-bit hardware is no longer a retired gaming console, but a quirky and characterful musical instrument. Taking these consoles to the stage, musicians fuse 8-bit sounds with other musical styles - drum'n'bass, jungle, techno and house - to create a unique contemporary sound. Analyzing musical structures and technological methods used with chiptune, Bits and Pieces traces the simple beeps of the earliest arcade games, through the murky shadows of the digital underground, to global festivals and movie soundtracks.

10 PRINT CHR$(205.5+RND(1)); : GOTO 10

Author: Nick Montfort,Patsy Baudoin,John Bell,Ian Bogost,Jeremy Douglass,Mark C. Marino,Michael Mateas,Casey Reas,Mark Sample,Noah Vawter

Publisher: MIT Press

ISBN: 0262304570

Category: Computers

Page: 328

View: 2142

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This book takes a single line of code -- the extremely concise BASIC program for the Commodore 64 inscribed in the title -- and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text -- in the case of 10 PRINT, a text that appeared in many different printed sources -- that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.

Commodore 128

Programmer's Reference Guide

Author: N.A

Publisher: N.A

ISBN: 9780553342925

Category: Commodore 128 (Computer)

Page: 743

View: 2333

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This indispensable reference sourcbook--the only official guide to the Commodore 128 computer--covers the advanced BASIC programming language Version 7.0, superior graphics, sound and music capabilities, memory maps, input/output guide, pinout diagrams of primary chips and schematics of the computer.

The Time-Life Step-by-step Guide to the Commodore 64

Author: N.A

Publisher: Random House Incorporated

ISBN: N.A

Category: Commodore 64 (Computer)

Page: 102

View: 7398

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This comprehensive manual features instructions and illustrations to demonstrate the functions of the Commodore 64, with explanations of word processing, financial planning, education, entertainment, and other applications

Handbook of Electronics Tables and Formulas

Author: Howard W. Sams & Co

Publisher: Prentice Hall

ISBN: N.A

Category: Technology & Engineering

Page: 265

View: 5892

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A technical electronics reference! The premier reference for engineers, technicians, and hobbyists involved in the field of electronics. -- Contains computer programs for calculating many electrical and electronic functions -- Covers equations and formulas -- Discusses laws, constants and standards, and symbols and codes -- Presents service and installation data, design data, and more

Expanding Your Commodore 64 Capabilities

Author: David D. Busch

Publisher: Prentice Hall

ISBN: N.A

Category: Commodore 64 (Computer)

Page: 163

View: 1572

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Covers All Expansion Options Possible & What to Keep in Mind When Shopping for Peripherals, Accessories & Software. Includes Names & Addresses of Suppliers

Newsweek

Author: N.A

Publisher: N.A

ISBN: N.A

Category: Language Arts & Disciplines

Page: N.A

View: 2543

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