Art Of Atari

Author: Tim Lapetino

Publisher: Dynamite Entertainment

ISBN: 1524101060

Category: Art

Page: 352

View: 9048

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Atari is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced!

Art Of Atari

Author: Robert Conte,Tim Lapetino

Publisher: Dynamite Entertainment

ISBN: 1524101036

Category: Comics & Graphic Novels

Page: 352

View: 5651

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ATARI is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. ART OF ATARI is the first official collection of such artwork. Sourced from museums and private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more! ART OF ATARI includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life. Whether you're a fan, collector, enthusiast, or new to the world of video games, this book offers the most complete collection of ATARI artwork ever produced! Includes a special Foreword by New York Times bestseller Ernest Cline, author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg: "For me, revisiting the beautiful artwork presented in this book is almost as good as taking a trip in Doc Brown's time machine back to that halcyon era at the dawn of the digital age. But be warned, viewing these images may leave you with an overwhelming desire to revisit the ancient pixelated battlefields they each depict as well." -- from the Foreword by Ernest Cline. "Having worked in the entertainment field as a consultant in Pop Culture, I have seen with my own eyes the destruction of original assets in favor of digital conversions to save corporations time and money on long-term storage. Therefore, I naturally assumed the original Atari artwork fell prey to similar disposal or theft or had simply been forgotten about all together. Thanks to ART OF ATARI, not any more!" -- from the Afterword by Robert V. Conte.

Atari Poster Book

Author: None

Publisher: Dynamite Entertainment

ISBN: 9781524103026

Category: Art

Page: 40

View: 3920

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The artwork of Atari inspired a generation and created a bridge from the simple on-screen graphics of its early games to the imaginations of eager gamers. Now, Dynamite Entertainment proudly brings the most iconic, mind-blowing video game illustrations to posters, each one easy to remove and perfect for display, showcasing the tremendous talent of Atari's greatest artists! "Price Includes VAT"

Atari to Zelda

Japan's Videogames in Global Contexts

Author: Mia Consalvo

Publisher: MIT Press

ISBN: 0262034395

Category: Games

Page: 272

View: 7755

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The cross-cultural interactions of Japanese videogames and the West, from DIY localization by fans to corporate strategies of "Japaneseness."

Artcade

The Book of Classic Arcade Game Artwork

Author: Tim Nicholls,Sam Dyer

Publisher: Bitmap Books Limited

ISBN: 9780993012976

Category: Art

Page: 324

View: 7577

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Gamers who cut their teeth in the arcades will love this trip down memory lane. Artcade is a unique collection of coin-op cabinet marquees, some dating back 40 years to the dawn of video gaming. Originally acquired by Tim Nicholls from a Hollywood props company, this archive of marquees - many of which had suffered damage over time - have now been scanned and digitally restored to their former glory. The full collection of classic arcade cabinet artwork is presented here for the first time in this stunning landscape hardback book, and accompanied by interviews with artists Larry Day and the late Python Anghelo. Relive your mis-spent youth with artwork from dozens of coin-ops including Asteroid, Battlezone, Street Fighter II, Out Run, Moon Patrol, Gyruss, Q*Bert, Bubble Bobble and many more. Each marquee takes up a full double-page spread in the book, and is faithfully recreated using beautiful lithographic printing on the highest quality paper. Tim has spent over a thousand hours assembling the high-resolution scans, restoring the images in Photoshop and color-correcting them back to their vibrant, as-new appearance. The results of all that hard work are now available as a lasting record of the amazing artwork that adorned the arcades during the golden era of coin-op video gaming.

Atari Classics: Swordquest

Author: Roy Thomas,Gerry Conway,Hope Shafer

Publisher: Dynamite Entertainment

ISBN: 152410406X

Category: Comics & Graphic Novels

Page: 174

View: 7760

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For the first time ever, the classic Swordquest mini-comics created by comic book industry legends Roy Thomas, Gerry Conway, George Perez, and Dick Giordano (and originally packaged with the Atari cartridges of their namesake) are gloriously remastered and collected in a trade paperback for long-waiting fans to enjoy! Adventurous siblings Torr and Tarra set forth on a quest across four worlds to recover the Sword of Ultimate Sorcery...a prize that sets them one step closer to overthrowing King Tyrannus and his sinister ally, the wizard Konjuro.

Atari Inc. Business Is Fun

Author: Marty Goldberg,Curt Vendel

Publisher: Syzygy Press

ISBN: 0985597402

Category: Video games industry

Page: 802

View: 4563

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Atari Inc. - Business is Fun, the book that goes behind the company that was synonymous with the popularization of 'video games.' Nearly 8 years in the making, Atari Inc. - Business is Fun is comprised of thousands of researched documents, hundreds of interviews, and access to materials never before available. An amazing 800 pages (including nearly 300 pages of rare, never before seen photos, memos and court documents), this book details Atari's genesis from an idea between an engineer and a visionary in 1969 to a nearly $2 billion dollar juggernaut, and ending with a $538 million death spiral during 1984. A testament to the people that worked at this beloved company, the book is full of their personal stories and insights. Learn about topics like: * All the behind the scenes stories surrounding the creation of the company's now iconic games and products. * The amazing story of Atari's very own "Xerox PARC" research facility up in the foothills of the Sierra Mountains * The full recounting of Steve Jobs's time at Atari, with comments from the people he worked with on projects and the detailed story of the creation of Atari Breakout, including input by Steve Wozniak on his development of the prototype, and how it couldn't be used and another Atari engineer would have to make the final production Breakout arcade game instead. * The creation of "Rick Rats Big Cheese Restaurants" which later became "Chuck E. Cheese's" * How Atari Inc. faltered and took down an entire industry with it before being put on the chopping block. If you've ever wanted to learn about the truth behind the creation of this iconic company told directly by the people who made FUN for a living, then this is the book for you!

Zap!

The Rise and Fall of Atari

Author: Scott Cohen

Publisher: McGraw-Hill Companies

ISBN: N.A

Category: Business & Economics

Page: 177

View: 7464

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Profiles the rise of Atari from its beginnings with Nolan Bushnell and capital of five hundrd dollars through its phenomenal growth in the 1970s to its numerous problems

The Art of Video Games

From Pac-Man to Mass Effect

Author: Chris Melissinos,Alice Wong,Natasha Tabori Fried,Patrick O'Rourke

Publisher: Welcome Books

ISBN: 1599621096

Category: Cooking

Page: 215

View: 6306

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Designed with the busy mum in mind, The Little Big Cookbook for Moms pairs the charming design of Welcome's best selling series with 150 recipes to please the whole family.

Art of He Man and the Masters of the Universe

Author: Tim Seeley,Steve Seeley,Daniel Chabon

Publisher: Dark Horse Books

ISBN: 1616555920

Category: Art

Page: 320

View: 1403

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Restricted to 4,000 copies, The Art of He-Man and the Masters of the Universe Limited Edition comes packaged in a deluxe Castle Grayskull slipcase, with an exclusive foil embossed cover and portfolio print, coming in at just under 400 pages with commentary written by Tim & Steve Seeley. In 1982, the world was introduced to He-Man and Masters of the Universe. What followed was a cultural sensation that changed the landscape of children's entertainment forever! Join Mattel and Dark Horse in this comprehensive retrospective chronicling the decades-long epic journey of He-Man from toy, to television, to film, to a true pop culture phenomenon! The Art of He-Man and the Masters of the Universe includes rarely seen images of concept sketches, prototypes, and more from Mattel's archives. Featuring beautifully restored art from master illustrator Earl Norem - celebrated artist of the most memorable He-Man images, interviews with Dolph Lundgren, Paul Dini, Erika Scheimer, and many more! -from publisher.

Atari Flashback: the Essential Companion

Author: Prima Games

Publisher: Prima Games

ISBN: 9780744018868

Category: Atari 2600 (Video game console)

Page: 240

View: 1121

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A brief history of the Atari 2600, as well as fun facts and details on how to play over 65 classic Atari games.

Gumby Imagined

The Story of Art Clokey and his Creations

Author: Joan Rock Clokey,Joe Clokey

Publisher: Dynamite Entertainment

ISBN: 152410437X

Category: Art

Page: 304

View: 4600

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Clay animated superstar Gumby has made an indelible impact on our culture and continues to enchant and entertain generations. Filmmaker Art Clokey’s personal story is one of mystical adventure, tragedy, triumph, art, and most of all, love. This lavish career-spanning retrospective explores the legendary creator’s life and complete works. All of his many creations, including Gumby and Davey & Goliath, are interwoven with a rich tapestry of rare photos and stories — the ingredients for a fascinating tale.

Damn Good

Top Designers Discuss Their All-Time Favorite Projects

Author: Tim Lapetino,Jason Adam

Publisher: HOW Books

ISBN: 9781440315480

Category: Design

Page: 200

View: 1422

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Top Graphic Designers Share Their All-Time Best Work Brimming with inspiration, Damn Good highlights the favorite work of designers around the globe, showcasing their best, most passionate projects. This unique and diverse collection challenges the status quo and typical industry boundaries, and also contains the stories behind the work-in the words of the creative teams who designed them. Damn Good features a bold range of design work, spanning 35 countries and multiple disciplines, including print design, logo design, identity design, package design, interactive design, and more. Featuring Work From: DEUTSCH DESIGN WORKS DEVICE FUSEPROJECT GRIP DESIGN HATCH DESIGN ID29 MODERN DOG DESIGN CO. MOXIE SOZO OGILVY RICKABAUGH GRAPHICS STEFAN BUCHER STUDIOFLUID VOLUME, INC. WALLACE CHURCH

Push Start

The Art of Video Games

Author: Stephan Guenzel

Publisher: Earbooks

ISBN: 9783943573091

Category: Art

Page: 380

View: 7577

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"Traces the graphic evolution from early games through the golden era of arcade gaming all the way to current HD masterpieces"--Publisher's note.

Logo Design Love

A Guide to Creating Iconic Brand Identities

Author: David Airey

Publisher: Pearson Education

ISBN: 0321985206

Category: Art

Page: 226

View: 8708

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In Logo Design Love, Irish graphic designer David Airey brings the best parts of his wildly popular blog of the same name to the printed page. Just as in the blog, David fills each page of this simple, modern-looking book with gorgeous logos and real world anecdotes that illustrate best practices for designing brand identity systems that last.

The Future Was Here

The Commodore Amiga

Author: Jimmy Maher

Publisher: MIT Press

ISBN: 0262300745

Category: Games

Page: 344

View: 2819

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Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform -- from Deluxe Paint to AmigaOS to Cinemaware -- in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.

Undisputed Street Fighter: The Art And Innovation Behind The Game-Changing Series

Author: Steve Henderstot,Tim Lapetino

Publisher: Dynamite Entertainment

ISBN: 1524104698

Category: Comics & Graphic Novels

Page: 306

View: 7711

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Since its inception 30 years ago, the Street Fighter™ video game series from Capcom has thrived based on a lethal combination of innovation, style and technique. From first-of-their-kind advances such as selectable characters and secret combo moves, to imagination-capturing characters such as Ryu, Chun-Li, and Akuma, Street Fighter has stayed a step ahead of the competition en route to becoming one of the most enduring and influential franchises in video game history. Undisputed Street Fighter™ features in-depth interviews and exclusive, behind-the-scenes looks into the making of the Street Fighter games, and the iconic art, design, and imagery from across the Street Fighter universe.

8-Bit Apocalypse

The Untold Story of Atari's Missle Command

Author: Alex Rubens

Publisher: N.A

ISBN: 9781468316445

Category: Computers

Page: 256

View: 6194

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Before Call of Duty, World of Warcraft, and even Super Mario Bros., the video game industry exploded in the late 1970s with the advent of the video arcade. Leading the charge was Atari Inc., the creator of, among others, the iconic game Missile Command. The first game to double as a commentary on culture, Missile Command put the players' fingers on "the button," making them responsible for the fate of civilization in a no-win scenario, all for the price of a quarter. The game was marvel of modern culture, helping usher in both the age of the video game and the video game lifestyle. Its groundbreaking implications inspired a fanatical culture that persists to this day. As fascinating as the cultural reaction to Missile Command were the programmers behind it. Before the era of massive development teams and worship of figures like Steve Jobs, Atari was manufacturing arcade machines designed, written, and coded by individual designers. As earnings from their games entered the millions, these creators were celebrated as geniuses in their time; once dismissed as nerds and fanatics, they were now being interviewed for major publications, and partied like Wall Street traders. However, the toll on these programmers was high: developers worked 120-hour weeks, often opting to stay in the office for days on end while under a deadline. Missile Command creator David Theurer threw himself particularly fervently into his work, prompting not only declining health and a suffering relationship with his family, but frequent nightmares about nuclear annihilation. To truly tell the story from the inside, tech insider and writer Alex Rubens has interviewed numerous major figures from this time: Nolan Bushnell, founder of Atari; David Theurer, the creator of Missile Command; and Phil Klemmer, writer for the NBC series Chuck, who wrote an entire episode for the show about Missile Command and its mythical "kill screen." Taking readers back to the days of TaB cola, dot matrix printers, and digging through the couch for just one more quarter, Alex Rubens combines his knowledge of the tech industry and experience as a gaming journalist to conjure the wild silicon frontier of the 8-bit '80s. Missile Command: The True Story Behind the Classic Video Game offers the first in-depth, personal history of an era for which fans have a lot of nostalgia.

The Art of Japanese Monsters

GODZILLA, GAMERA and JAPANESE SCIENCE FICTION FILM ART CONQUERS the WORLD!

Author: Sean Linkenback

Publisher: N.A

ISBN: 9780991459919

Category:

Page: 208

View: 8215

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This is the complete reference guide to Japanese Science Fiction Film Posters from 1954 to present. Featuring fantastic film art from 65 different Japanese science fiction films, including all your favorites: The Godzilla series, Gamera, Mothra, Rodan, Gappa, Majin, the Gargantuas, H-Man, and many more. Over1,000 posters and lobby cards from 20 different countries featured in full color.

The Art of Red Sonja

Author: Chris Lawrence

Publisher: Dynamite

ISBN: 1606900668

Category: Comics & Graphic Novels

Page: 215

View: 9320

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Red Sonja has been untamed for 35 years, and along the way there have been some great artists who have helped make her one of the most successful heroines. Dynamite has created this very special book featuring Red Sonja and a selection of the exceptional artists who have depicted the She-Devil! Features the "sexy" art of Alex Ross, Michael Turner, Frank Cho, Jim Lee, Steve McNiven, George Perez, John Cassaday, Michael Turner, JG Jones, Mel Rubi, Neal Adams, and so many others, including unseen sketches and illustrations.