A Course in Game Theory

Author: Martin J. Osborne,Ariel Rubinstein

Publisher: MIT Press

ISBN: 9780262650403

Category: Business & Economics

Page: 352

View: 5346


Presents the main ideas of game theory at a level suitable for graduate students and advanced undergraduates, emphasizing the theory's foundations and interpretations of its basic concepts.

The Politics of the First World War

A Course in Game Theory and International Security

Author: Scott Wolford

Publisher: Cambridge University Press

ISBN: 1108426018

Category: History

Page: 300

View: 555


This analytical history of World War I offers a rigorous yet accessible training in game theory, and a survey of modern political science research.

A Course on Cooperative Game Theory

Author: Satya R. Chakravarty,Manipushpak Mitra,Palash Sarkar

Publisher: Cambridge University Press

ISBN: 1107058791

Category: Business & Economics

Page: 273

View: 4019


"Deals with real life situations where objectives of the participants are partially cooperative and partially conflicting"--

The Game's Afoot!

Game Theory in Myth and Paradox

Author: Alexander Mehlmann

Publisher: American Mathematical Soc.

ISBN: 0821821210

Category: Mathematics

Page: 159

View: 1208


It all started with von Neumann and Morgenstern half a century ago. Their Theory of Games and Economic Behavior gave birth to a whole new area of mathematics concerned with the formal problems of rational decision as experienced by multiple agents. Now, game theory is all around us, making its way even into regular conversations. In the present book, Mehlmann presents mathematical foundations and concepts illustrated via social quandaries, mock political battles, evolutionary confrontations, economic struggles, and literary conflict. Most of the standard models--the prisoners' dilemma, the arms race, evolution, duels, the game of chicken, etc.--are here. Many non-standard examples are also here: the Legend of Faust, shootouts in the movies, the Madness of Odysseus, to name a few. The author uses familiar formulas, fables, and paradoxes to guide readers through what he calls the ``hall of mirrors of strategic decision-making''. His light-hearted excursion into the world of strategic calculation shows that even deep insights into the nature of strategic thought can be elucidated by games, puzzles, and diversions. Originally written in German and published by Vieweg-Verlag, this AMS edition is a translation tailored for the English-speaking reader. It offers an intriguing look at myths and paradoxes through the lens of game theory, bringing the mathematics into sharper focus at the same time. This book is a must for those who wish to consider game theory from a different perspective: one that embraces science, literature, and real-life conflict. The Game's Afoot! would make an excellent book for an undergraduate course in game theory. It can also be used for independent study or as supplementary course reading. The connections to literature, films and everyday life also make it highly suitable as a text for a challenging course for non-majors. Its refreshing style and amusing combination of game theoretic analysis and cultural issues even make it appealing as recreational reading.

Economics and Language

Five Essays

Author: Ariel Rubinstein

Publisher: Cambridge University Press

ISBN: 9780521789905

Category: Business & Economics

Page: 128

View: 4894


A challenging and accessible analysis of the relationship between economics and language.

Schelling's Game Theory

How to Make Decisions

Author: Robert V. Dodge

Publisher: Oxford University Press

ISBN: 0199857210

Category: Business & Economics

Page: 304

View: 7142


Nobel Prize winner Thomas Schelling taught a course in game theory and rational choice to advanced students and government officials for 45 years. In this book, Robert Dodge provides in language for a broad audience the concepts that Schelling taught. Armed with Schelling's understanding of game theory methods and his approaches to problems, the general reader can improve daily decision making.

A Course in Networks and Markets

Game-theoretic Models and Reasoning

Author: Rafael Pass

Publisher: MIT Press

ISBN: 0262039788

Category: Computers

Page: 264

View: 9489


A graduate-level, mathematically rigorous introduction to strategic behavior in a networked world. This introductory graduate-level text uses tools from game theory and graph theory to examine the role of network structures and network effects in economic and information markets. The goal is for students to develop an intuitive and mathematically rigorous understanding of how strategic agents interact in a connected world. The text synthesizes some of the central results in the field while also simplifying their treatment to make them more accessible to nonexperts. Thus, students at the introductory level will gain an understanding of key ideas in the field that are usually only taught at the advanced graduate level. The book introduces basic concepts from game theory and graph theory as well as some fundamental algorithms for exploring graphs. These tools are then applied to analyze strategic interactions over social networks, to explore different types of markets and mechanisms for networks, and to study the role of beliefs and higher-level beliefs (beliefs about beliefs). Specific topics discussed include coordination and contagion on social networks, traffic networks, matchings and matching markets, exchange networks, auctions, voting, web search, models of belief and knowledge, and how beliefs affect auctions and markets. An appendix offers a “Primer on Probability.” Mathematically rigorous, the text assumes a level of mathematical maturity (comfort with definitions and proofs) in the reader.

Playing for Real

A Text on Game Theory

Author: Ken Binmore

Publisher: Oxford University Press

ISBN: 9780198041146

Category: Business & Economics

Page: 656

View: 9558


Ken Binmore's previous game theory textbook, Fun and Games (D.C. Heath, 1991), carved out a significant niche in the advanced undergraduate market; it was intellectually serious and more up-to-date than its competitors, but also accessibly written. Its central thesis was that game theory allows us to understand many kinds of interactions between people, a point that Binmore amply demonstrated through a rich range of examples and applications. This replacement for the now out-of-date 1991 textbook retains the entertaining examples, but changes the organization to match how game theory courses are actually taught, making Playing for Real a more versatile text that almost all possible course designs will find easier to use, with less jumping about than before. In addition, the problem sections, already used as a reference by many teachers, have become even more clever and varied, without becoming too technical. Playing for Real will sell into advanced undergraduate courses in game theory, primarily those in economics, but also courses in the social sciences, and serve as a reference for economists.

Game Theory

Introduction and Applications

Author: Graham Romp

Publisher: Oxford University Press on Demand

ISBN: 0198775024

Category: Technology & Engineering

Page: 284

View: 7387


Covering all the essential topics for undergraduate courses, this is the ideal student introduction to game theory. The book sets out the basics of the subject in a non-technical way. All discussion and explanation is clear, well structured, and entirely accessible to students of both economics and business. In addition to describing and explaining the basic theory, Game Theory uses illustrations and examples to show its application to realistic, topical, and interesting problems-ranging from strategic decision-making within companies to international environmental policy-making. The book also features exercises with accompanying solutions to allow the student to check progress throughout the course, and a guide to further reading at the end of each chapter.


Author: G. Owen

Publisher: Springer-Verlag

ISBN: 3642652441

Category: Mathematics

Page: 232

View: 6326


In den letzten Jahren entstand ein erheblicher Bedarf an Lehrbüchern, die die Theorie der Zwei-und n-Personenspiel~ aus mathematischer Sicht VOllständig behandeln. Ich hoffe, daß das vorliegende Buch diese Lücke schließen wird. Die Theorie der Zwei-Personenspiele wird in den Kapiteln I bis V behandelt, die gewis sermaßen den ersten Teil des Buches bilden. Die letzten fünf Kapitel behandeln die n-Personenspiele und können zum zweiten Teil zusammengafaßt werden. Beide Teile sind voneinander unabhängig und stellen etwa je eine einsemestrige Vorlesung dar. Es können aber auch die Kapitel I, II, VIII, IX zu einem mehr theoretisch orientierten Elementarkurs zusammengefaßt werden. Überdies ist es möglich, einzelne Kapitel weitgehend beliebig für eine Lehrveranstaltung auszuwählen, ohne daß dabei zu sehr auf die restlichen eingegangen werden muß. Schließlich sei bemerkt, daß die meisten der bisher bekannten Lehrbücher die Teile der Spieltheorie behandeln, die in den Kapiteln II, III, VIII und IX zu finden sind. Ich habe versucht, die vorliegende Theorie mit mathematischer Strenge abzuhandeln. Gleichzeitig aber wurde - besonders in der zweiten Hälfte des Buches -der mathe matische Aufbau der Theorie durch heuristische Betrachtungen erläutert. Schließlich ist die Spieltheorie die mathematische Beschreibung bestimmter soziologischer Phä nomene; und es wäre daher in der Tat zu dürftig, die mathematische Darstellung ohne die zugehörigen sozialen Bezüge zu bringen.

Reinventing Organizations

Ein Leitfaden zur Gestaltung sinnstiftender Formen der Zusammenarbeit

Author: Frederic Laloux

Publisher: Vahlen

ISBN: 3800649144

Category: Fiction

Page: 356

View: 1881


Bahnbrechend. Inspirierend. Eines der faszinierendsten Bücher zur Organisationsentwicklung des letzten Jahrzehnts. Dies ist ein sehr wichtiges Buch, bedeutsam in vielerlei Hinsicht: Sowohl angesichts der bahnbrechenden Forschungsergebnisse, Einsichten, Ratschläge und Empfehlungen, die es enthält, als auch aufgrund der genauso wichtigen Fragen und Herausforderungen, auf die es hinweist.“ Ken Wilber aus dem Nachwort „Die programmatische Aufforderung ‚Reinventing Organizations‘ mündet in einem Organisationsmodell, das Strukturen wie Praktiken nach neuartigen, evolutionär-integralen Prinzipien ausrichtet. Im Ergebnis steht die Erkenntnis, dass das Leben und Arbeiten in Organisationen, ebenso wie deren Leistungsbeiträge für die Gesellschaft, radikal zum Positiven verändert werden können. Aber hierzu muss nicht zuletzt die Führung eine fortgeschrittene Entwicklungsebene erreichen.“ Prof. Dr. Jürgen Weibler, Autor des Standardwerkes „Personalführung“ „Das Buch gibt Hoffnung und ganz konkrete Hilfe zur Lösung der Probleme, die wir an der Schwelle von der Postmoderne zu einem neuen Zeitalter erleben, in denen die traditionellen oder modernen Organisationsformen den Anforderungen und Bedürfnissen der Menschen nicht mehr gerecht werden.“ Eine Leserin auf Amazon.com Frederic Laloux hat mit Reinventing Organizations das Grundlagenbuch für die integrale Organisationsentwicklung verfasst. Die Breite sowie Tiefe seiner Analyse und Beschreibung – ganzheitlich, selbstorganisierend und sinnerfüllend operierender Unternehmen – ist einzigartig. Das erste Kapitel des Buches gibt einen Überblick über die historische Entwicklung von Organisationsparadigmen, bevor im zweiten Kapitel Strukturen, die Praxis und die Kultur von Organisationen, die ein erfüllendes und selbstbestimmtes Handeln der Menschen ermöglichen, anhand von ausgewählten Beispielen vorgestellt werden. Auf die Bedingungen, Hindernisse sowie Herausforderungen bei der Entwicklung dieser evolutionären Organisationen wird in Kapitel 3 eingegangen. Hier entwirft Frederic Laloux einen Leitfaden für den Weg hin zu einer ganzheitlich orientierten und sinnstiftenden Organisation. Frederic Laloux ist auch aufgrund dieses Buches ein mittlerweile gefragter Berater und Coach für Führungskräfte, die nach fundamental neuen Wegen der Organisation eines Unternehmens suchen. Er war Associate Partner bei McKinsey & Company und hält einen MBA vom INSEAD.

Ad Hoc Networks Telecommunications and Game Theory

Author: Malek Benslama,Mohamed Lamine Boucenna,Hadj Batatia

Publisher: John Wiley & Sons

ISBN: 111908900X

Category: Technology & Engineering

Page: 166

View: 4634


Random SALOHA and CSMA protocols that are used to access MAC in ad hoc networks are very small compared to the multiple and spontaneous use of the transmission channel. So they have low immunity to the problems of packet collisions. Indeed, the transmission time is the critical factor in the operation of such networks. The simulations demonstrate the positive impact of erasure codes on the throughput of the transmission in ad hoc networks. However, the network still suffers from the intermittency and volatility of its efficiency throughout its operation, and it switches quickly to the saturation zone. In this context, game theory has demonstrated his ability to lead the network to a more efficient equilibrium. This, we were led to propose our model code set that formalizes the behavior of nodes during transmission within SALOHA networks and CSMA respectively.

Game Theory

Mathematical Models of Conflict

Author: A. J. Jones

Publisher: Elsevier

ISBN: 0857099698

Category: Mathematics

Page: 300

View: 486


Written engagingly and with agreeable humour, this book balances a light touch with a rigorous yet economical account of the theory of games and bargaining models. It provides a precise interpretation, discussion and mathematical analysis for a wide range of “game-like problems in economics, sociology, strategic studies and war. There is first an informal introduction to game theory, which can be understood by non-mathematicians, which covers the basic ideas of extensive form, pure and mixed strategies and the minimax theorem. The general theory of non-cooperative games is then given a detailed mathematical treatment in the second chapter. Next follows a “first class account of linear programming, theory and practice, terse, rigorous and readable, which is applied as a tool to matrix games and economics from duality theory via the equilibrium theorem, with detailed explanations of computational aspects of the simplex algorithm. The remaining chapters give an unusually comprehensive but concise treatment of cooperative games, an original account of bargaining models, with a skillfully guided tour through the Shapley and Nash solutions for bimatrix games and a carefully illustrated account of finding the best threat strategies. Balances a light touch with a rigorous yet economical account of the theory of games and bargaining models Shows basic ideas of extensive form, pure and mixed strategies, the minimax theorem, non-cooperative and co-operative games, and a ‘‘first class’’ account of linear programming, theory and practice Based on a series of lectures given by the author in the theory of games at Royal Holloway College

Epistemic Game Theory

Reasoning and Choice

Author: Andrés Perea

Publisher: Cambridge University Press

ISBN: 1107008913

Category: Business & Economics

Page: 561

View: 929


The first textbook to explain the principles of epistemic game theory.

Foundations in Microeconomic Theory

A Volume in Honor of Hugo F. Sonnenschein

Author: Matthew O. Jackson,Andrew McLennan

Publisher: Springer Science & Business Media

ISBN: 9783540740575

Category: Business & Economics

Page: 541

View: 3839


This volume collects papers from Hugo Sonnenschein's students. It aims to demonstrate his tremendous impact as an advisor. The papers span decades and present some of the most important articles in microeconomic theory. Each paper is accompanied with a preface by the student providing background on the paper and indicating Hugo's influence on its genesis. The papers all lie in microeconomic theory, and moreover all make fundamental contributions to the foundations of the theory.

Twenty Lectures on Algorithmic Game Theory

Author: Tim Roughgarden

Publisher: Cambridge University Press

ISBN: 1107172667

Category: Business & Economics

Page: 250

View: 2227


Computer science and economics have engaged in a lively interaction over the past fifteen years, resulting in the new field of algorithmic game theory. Many problems that are central to modern computer science, ranging from resource allocation in large networks to online advertising, involve interactions between multiple self-interested parties. Economics and game theory offer a host of useful models and definitions to reason about such problems. The flow of ideas also travels in the other direction, and concepts from computer science are increasingly important in economics. This book grew out of the author's Stanford University course on algorithmic game theory, and aims to give students and other newcomers a quick and accessible introduction to many of the most important concepts in the field. The book also includes case studies on online advertising, wireless spectrum auctions, kidney exchange, and network management.